This tutorial gets you started with importing 3D objects from third-party programs into Photoshop CS4′s 3D layers. Look for Parts 2, 3, and 4 coming soon!

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  1. Gail (Reply) on Wednesday November 4, 2009

    Enjoyed this video – thank you for taking the time to share your knowledge!

  2. Erin (Reply) on Wednesday November 4, 2009

    Great video, put more on the site.

  3. Sekhar Ravinutala (Reply) on Wednesday November 4, 2009

    Nice tut, very easy to follow!

  4. Hussin Khan (Reply) on Wednesday November 4, 2009

    Steven,

    Great Tutorial, I am a LightWave user and has issues with exporting LW models to PSE and AE in the past. I know now that I need to have all the textures in one folder. I am looking forward for more of your tutorials. Cheers!!

    Hussin

  5. Richard (Reply) on Wednesday November 4, 2009

    A fantastic tutorial. Can’t wait for the part two.

  6. Charles Dozer (Reply) on Wednesday November 4, 2009

    Steve: What a great, fun, and clear initiation to a heretofore complex procedure to me. Very useful ! !

  7. [...] Burns moves 3D models between Lightwave and Photoshop and edits UV maps in this tutorial. Click here to watch Part 1 of this series. Look for Parts 3, and 4 coming [...]

  8. Graham Toms (Reply) on Wednesday November 4, 2009

    This is a great video Steve. I’ll recommend your work when users ask me regarding LightWave LWO to Photoshop CS4, plus your great explanation of UV map prepping.



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