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	<title>Comments on: Flash CS4 Motion Tweening</title>
	<atom:link href="http://layersmagazine.com/flash-cs4-motion-tweening.html/feed" rel="self" type="application/rss+xml" />
	<link>http://layersmagazine.com/flash-cs4-motion-tweening.html</link>
	<description>The How-to Magazine for Everything Adobe</description>
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	<item>
		<title>By: 0rion</title>
		<link>http://layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-26888</link>
		<dc:creator>0rion</dc:creator>
		<pubDate>Thu, 17 Mar 2011 18:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-26888</guid>
		<description>tweens go in this order of usefulness:

Actionscript based tweens using a tween engine like greensock or paper-vison for 3D
Classic tweens
motion tweens

IMHO: the new tweening system is pooly integrated in to the existing work flow, it required an enormous amount of work space  to be useful, non-professional users working on 1 or 2 monitors will find it cumbersome making room for the motion editor window and HUD. I also feel that the new tweening system is to far of a departure from what HUD animation has been. If you were making the jump from post production to web animation the new tweening system could be right up your ally but for this grizzled veteran any title of flash that doesn&#039;t have access to &quot;classic tweens&quot; will not be used on my projects.</description>
		<content:encoded><![CDATA[<p>tweens go in this order of usefulness:</p>
<p>Actionscript based tweens using a tween engine like greensock or paper-vison for 3D<br />
Classic tweens<br />
motion tweens</p>
<p>IMHO: the new tweening system is pooly integrated in to the existing work flow, it required an enormous amount of work space  to be useful, non-professional users working on 1 or 2 monitors will find it cumbersome making room for the motion editor window and HUD. I also feel that the new tweening system is to far of a departure from what HUD animation has been. If you were making the jump from post production to web animation the new tweening system could be right up your ally but for this grizzled veteran any title of flash that doesn&#8217;t have access to &#8220;classic tweens&#8221; will not be used on my projects.</p>
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	<item>
		<title>By: Anthony Topper</title>
		<link>http://layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-26605</link>
		<dc:creator>Anthony Topper</dc:creator>
		<pubDate>Mon, 14 Mar 2011 18:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-26605</guid>
		<description>Thanks for making this video.  However, some compression on the audio is needed desperately.  Nobody wants to listen to your breathing and the various ambient noises your mouth makes.</description>
		<content:encoded><![CDATA[<p>Thanks for making this video.  However, some compression on the audio is needed desperately.  Nobody wants to listen to your breathing and the various ambient noises your mouth makes.</p>
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	</item>
	<item>
		<title>By: Axe</title>
		<link>http://layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-24005</link>
		<dc:creator>Axe</dc:creator>
		<pubDate>Wed, 12 Jan 2011 13:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-24005</guid>
		<description>Are classic tweens buggy?

When I lower the alpha to do a fade out it moves my movieclip by 1 pixels to the left.</description>
		<content:encoded><![CDATA[<p>Are classic tweens buggy?</p>
<p>When I lower the alpha to do a fade out it moves my movieclip by 1 pixels to the left.</p>
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	<item>
		<title>By: Howard Jones</title>
		<link>http://layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-23740</link>
		<dc:creator>Howard Jones</dc:creator>
		<pubDate>Wed, 29 Dec 2010 17:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-23740</guid>
		<description>Thanks for the very best explanation of the differences between motion and classic tweens with lucid examples of their use!</description>
		<content:encoded><![CDATA[<p>Thanks for the very best explanation of the differences between motion and classic tweens with lucid examples of their use!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Stiller</title>
		<link>http://layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-19449</link>
		<dc:creator>David Stiller</dc:creator>
		<pubDate>Wed, 01 Dec 2010 17:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-19449</guid>
		<description>Dan,

Sorry for the late reply!  It sounds like the pacing here wasn&#039;t to your liking -- sorry to hear that! -- but this tutorial does get into new features of the sort of tweening known as Motion Tweens as of CS4.  The focus leans toward differences and &quot;gotchas&quot; between new tweens and the sort now called Classic Tweens, which explains the old-style lead-in.</description>
		<content:encoded><![CDATA[<p>Dan,</p>
<p>Sorry for the late reply!  It sounds like the pacing here wasn&#8217;t to your liking &#8212; sorry to hear that! &#8212; but this tutorial does get into new features of the sort of tweening known as Motion Tweens as of CS4.  The focus leans toward differences and &#8220;gotchas&#8221; between new tweens and the sort now called Classic Tweens, which explains the old-style lead-in.</p>
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	</item>
	<item>
		<title>By: Dan</title>
		<link>http://layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-18438</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 11 Nov 2010 01:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-18438</guid>
		<description>i watched about five minutes and all you did was talk about nesting animation in symbols.  change the title</description>
		<content:encoded><![CDATA[<p>i watched about five minutes and all you did was talk about nesting animation in symbols.  change the title</p>
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	<item>
		<title>By: David Stiller</title>
		<link>http://layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-11342</link>
		<dc:creator>David Stiller</dc:creator>
		<pubDate>Mon, 19 Oct 2009 20:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-11342</guid>
		<description>To Maia,

As soon as you create a symbol of any kind -- movie clip, graphic, or button -- that symbol will appear in the Library panel.  All imported raster images (GIF, JPG, TIFF, etc.) also appear in the Library panel.

Items in the library are not necessarily added to the published SWF file, so just having them there isn&#039;t necessarily a bad thing.  The only time symbols or images increase the SWF&#039;s weight is when they appear in the timeline or are configured to export for ActionScript (by default, they&#039;re configured not to export for ActionScript).

So your GIFs will indeed appear in the library, and they have to be there if they&#039;re used anywhere on the stage, even inside other symbols.  I usually throw my imported images into a library folder, just to keep the library tidy.

To trapper08,

Glad to hear it.  Thanks!</description>
		<content:encoded><![CDATA[<p>To Maia,</p>
<p>As soon as you create a symbol of any kind &#8212; movie clip, graphic, or button &#8212; that symbol will appear in the Library panel.  All imported raster images (GIF, JPG, TIFF, etc.) also appear in the Library panel.</p>
<p>Items in the library are not necessarily added to the published SWF file, so just having them there isn&#8217;t necessarily a bad thing.  The only time symbols or images increase the SWF&#8217;s weight is when they appear in the timeline or are configured to export for ActionScript (by default, they&#8217;re configured not to export for ActionScript).</p>
<p>So your GIFs will indeed appear in the library, and they have to be there if they&#8217;re used anywhere on the stage, even inside other symbols.  I usually throw my imported images into a library folder, just to keep the library tidy.</p>
<p>To trapper08,</p>
<p>Glad to hear it.  Thanks!</p>
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	</item>
	<item>
		<title>By: trapper08</title>
		<link>http://layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-11347</link>
		<dc:creator>trapper08</dc:creator>
		<pubDate>Fri, 02 Oct 2009 21:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-11347</guid>
		<description>You just saved me some headaches with this one :). Thanks for the clear explaination between the two tweens!</description>
		<content:encoded><![CDATA[<p>You just saved me some headaches with this one <img src='http://layersmagazine.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Thanks for the clear explaination between the two tweens!</p>
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	</item>
	<item>
		<title>By: Maia</title>
		<link>http://layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-11348</link>
		<dc:creator>Maia</dc:creator>
		<pubDate>Wed, 30 Sep 2009 18:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-11348</guid>
		<description>Hi David,
awesome tutorial, I am new to flash and had a question.  I made a .gif into a symbol, and then in the timeline of the symbol I added different .gifs  to change as you did with the faces.  However when I add these they appear in the library.  I thought they stay out of the library to save space.  When I delete them they disappear.  Again I am new so this may be a stupid question, I just really liked how it worked. The only thing is all my gifs are still in the library.

Thank you,
Maia</description>
		<content:encoded><![CDATA[<p>Hi David,<br />
awesome tutorial, I am new to flash and had a question.  I made a .gif into a symbol, and then in the timeline of the symbol I added different .gifs  to change as you did with the faces.  However when I add these they appear in the library.  I thought they stay out of the library to save space.  When I delete them they disappear.  Again I am new so this may be a stupid question, I just really liked how it worked. The only thing is all my gifs are still in the library.</p>
<p>Thank you,<br />
Maia</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Motion Tween &#171; Foundations of Animation</title>
		<link>http://layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-11346</link>
		<dc:creator>Motion Tween &#171; Foundations of Animation</dc:creator>
		<pubDate>Wed, 30 Sep 2009 14:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-11346</guid>
		<description>[...] Motion Tween vs. Classic Tween: http://www.layersmagazine.com/flash-cs4-motion-tweening.html [...]</description>
		<content:encoded><![CDATA[<p>[...] Motion Tween vs. Classic Tween: <a href="http://www.layersmagazine.com/flash-cs4-motion-tweening.html" rel="nofollow">http://www.layersmagazine.com/flash-cs4-motion-tweening.html</a> [...]</p>
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