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	<title>Comments on: Flash CS4 Animating Puppets</title>
	<atom:link href="http://layersmagazine.com/flash-cs4-animating-puppets.html/feed" rel="self" type="application/rss+xml" />
	<link>http://layersmagazine.com/flash-cs4-animating-puppets.html</link>
	<description>The How-to Magazine for Everything Adobe</description>
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	<item>
		<title>By: Nanako</title>
		<link>http://layersmagazine.com/flash-cs4-animating-puppets.html/comment-page-2#comment-34115</link>
		<dc:creator>Nanako</dc:creator>
		<pubDate>Tue, 23 Aug 2011 00:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3073#comment-34115</guid>
		<description>Truly outstanding, thank you extremely. I spent weeks trying and failing to find decent tutorials, and ended up figuring most of this out on my own. Somehow this is now at the top of google and i swear it wasn&#039;t there before. This tutorial taught me quite a few ne tricks though, like moving a joint by moving the pivot point in free transform mode. you cannot fathom how much time that has saved me.

I&#039;m making a game right now which depends to a large extent on Ik armatures, this tutorial is a godsend 

^__^</description>
		<content:encoded><![CDATA[<p>Truly outstanding, thank you extremely. I spent weeks trying and failing to find decent tutorials, and ended up figuring most of this out on my own. Somehow this is now at the top of google and i swear it wasn&#8217;t there before. This tutorial taught me quite a few ne tricks though, like moving a joint by moving the pivot point in free transform mode. you cannot fathom how much time that has saved me.</p>
<p>I&#8217;m making a game right now which depends to a large extent on Ik armatures, this tutorial is a godsend </p>
<p>^__^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Abby</title>
		<link>http://layersmagazine.com/flash-cs4-animating-puppets.html/comment-page-2#comment-33429</link>
		<dc:creator>Abby</dc:creator>
		<pubDate>Thu, 21 Jul 2011 22:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3073#comment-33429</guid>
		<description>This is the best tutorial I&#039;ve found on using the bone tool. Thanks!</description>
		<content:encoded><![CDATA[<p>This is the best tutorial I&#8217;ve found on using the bone tool. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 2/10 Flash Tutorials Assignment</title>
		<link>http://layersmagazine.com/flash-cs4-animating-puppets.html/comment-page-2#comment-24849</link>
		<dc:creator>2/10 Flash Tutorials Assignment</dc:creator>
		<pubDate>Wed, 09 Feb 2011 21:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3073#comment-24849</guid>
		<description>[...] Animating Puppets [...]</description>
		<content:encoded><![CDATA[<p>[...] Animating Puppets [...]</p>
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	<item>
		<title>By: Horst Rzpot</title>
		<link>http://layersmagazine.com/flash-cs4-animating-puppets.html/comment-page-2#comment-18041</link>
		<dc:creator>Horst Rzpot</dc:creator>
		<pubDate>Mon, 01 Nov 2010 23:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3073#comment-18041</guid>
		<description>Come on, in the end, its a cr***y animation instead of something really interactive. A piece of wood combined with some strings would be more interesting. Maybe the Author admits, that in the beginning he wanted to build it as a simulation, where you can pull the string.
Why is it so hard to make a tutorial about doing something interactive with flash?</description>
		<content:encoded><![CDATA[<p>Come on, in the end, its a cr***y animation instead of something really interactive. A piece of wood combined with some strings would be more interesting. Maybe the Author admits, that in the beginning he wanted to build it as a simulation, where you can pull the string.<br />
Why is it so hard to make a tutorial about doing something interactive with flash?</p>
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	<item>
		<title>By: ean</title>
		<link>http://layersmagazine.com/flash-cs4-animating-puppets.html/comment-page-2#comment-16329</link>
		<dc:creator>ean</dc:creator>
		<pubDate>Sat, 28 Aug 2010 02:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3073#comment-16329</guid>
		<description>great example, and very helpful...thanks...</description>
		<content:encoded><![CDATA[<p>great example, and very helpful&#8230;thanks&#8230;</p>
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	</item>
	<item>
		<title>By: Cédric</title>
		<link>http://layersmagazine.com/flash-cs4-animating-puppets.html/comment-page-2#comment-16310</link>
		<dc:creator>Cédric</dc:creator>
		<pubDate>Fri, 27 Aug 2010 00:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3073#comment-16310</guid>
		<description>Really good explanations, on a funny example. bravo!</description>
		<content:encoded><![CDATA[<p>Really good explanations, on a funny example. bravo!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: computer programming tutorials</title>
		<link>http://layersmagazine.com/flash-cs4-animating-puppets.html/comment-page-2#comment-16144</link>
		<dc:creator>computer programming tutorials</dc:creator>
		<pubDate>Tue, 17 Aug 2010 11:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3073#comment-16144</guid>
		<description>I love flash. Thanks for this one.</description>
		<content:encoded><![CDATA[<p>I love flash. Thanks for this one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Owen Corso</title>
		<link>http://layersmagazine.com/flash-cs4-animating-puppets.html/comment-page-1#comment-15519</link>
		<dc:creator>Owen Corso</dc:creator>
		<pubDate>Tue, 22 Jun 2010 14:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3073#comment-15519</guid>
		<description>David, thanks for this, it was my first exposure to the bone tool and you speak clearly and intelligently, a true teacher.  Coming from a developer background, sometimes the lines of communication between designer and developer become a bit confused but you saved the day. Thanks!</description>
		<content:encoded><![CDATA[<p>David, thanks for this, it was my first exposure to the bone tool and you speak clearly and intelligently, a true teacher.  Coming from a developer background, sometimes the lines of communication between designer and developer become a bit confused but you saved the day. Thanks!</p>
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	</item>
	<item>
		<title>By: lizz</title>
		<link>http://layersmagazine.com/flash-cs4-animating-puppets.html/comment-page-1#comment-14917</link>
		<dc:creator>lizz</dc:creator>
		<pubDate>Fri, 14 May 2010 18:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3073#comment-14917</guid>
		<description>withh your eyes!!</description>
		<content:encoded><![CDATA[<p>withh your eyes!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Creating a Walk Cycle &#171; Foundations of Animation</title>
		<link>http://layersmagazine.com/flash-cs4-animating-puppets.html/comment-page-1#comment-11568</link>
		<dc:creator>Creating a Walk Cycle &#171; Foundations of Animation</dc:creator>
		<pubDate>Mon, 19 Oct 2009 18:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3073#comment-11568</guid>
		<description></description>
		<content:encoded><![CDATA[<p>[...] IK Bones  IK Bones allows the users to create and arrange symbols in a collection called an Armature. These armatures contain bones that have relationships with other elements which can be animated. <a href="http://www.lynda.com/home/DisplayCourseN.aspx?lpk2=696" rel="nofollow">http://www.lynda.com/home/DisplayCourseN.aspx?lpk2=696</a>   <a href="http://www.layersmagazine.com/flash-cs4-animating-puppets.html" rel="nofollow">http://www.layersmagazine.com/flash-cs4-animating-puppets.html</a> [...]</p>
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