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Flash CS4′s new inverse kinematics tools allow users to create and arrange symbols in a collection called an Armature. These armatures contain bones that have relationships with other elements which can be animated. Users can create and control their won dancing puppet. Sample files are available for viewers who want to follow along with tutorial. Click here to download.

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  1. computer programming tutorials (Reply) on Tuesday September 23, 2008

    I love flash. Thanks for this one.

  2. Cédric (Reply) on Tuesday September 23, 2008

    Really good explanations, on a funny example. bravo!

  3. ean (Reply) on Tuesday September 23, 2008

    great example, and very helpful…thanks…

  4. Horst Rzpot (Reply) on Tuesday September 23, 2008

    Come on, in the end, its a cr***y animation instead of something really interactive. A piece of wood combined with some strings would be more interesting. Maybe the Author admits, that in the beginning he wanted to build it as a simulation, where you can pull the string.
    Why is it so hard to make a tutorial about doing something interactive with flash?

  5. [...] Animating Puppets [...]

  6. Abby (Reply) on Tuesday September 23, 2008

    This is the best tutorial I’ve found on using the bone tool. Thanks!

  7. Nanako (Reply) on Tuesday September 23, 2008

    Truly outstanding, thank you extremely. I spent weeks trying and failing to find decent tutorials, and ended up figuring most of this out on my own. Somehow this is now at the top of google and i swear it wasn’t there before. This tutorial taught me quite a few ne tricks though, like moving a joint by moving the pivot point in free transform mode. you cannot fathom how much time that has saved me.

    I’m making a game right now which depends to a large extent on Ik armatures, this tutorial is a godsend

    ^__^



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