Give your 3D models more character by editing the model’s UV Maps in Photoshop using textures and blending modes. Click here to watch Part 1 of this series or click here to watch Part 2. Look for Part 4 coming soon!

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  1. nntdesign (Reply) on Monday November 30, 2009

    ohohoh !
    it’s great. thanks !

  2. Josh Lamb (Reply) on Monday November 30, 2009

    Steven, Is there a way to alter the UV’s while in photoshop? also can I export the textures and model once I have altered them? Thanks Josh Lamb

  3. Diego Navarro (Reply) on Monday November 30, 2009

    Fantastic exemple how to work with these new features!

    Hello from Brazil!

  4. Stephen Burns (Reply) on Monday November 30, 2009

    HI nntdesign ,

    Once the UV map has been established from your 3D program then they are set in stone. You are only able to alter the texture within the UV coordinates.

    Once you have altered your textures just save the texture back to its original file name and format to the original location through Photoshop and use your 3D program to open the 3D object. The new texture should appear on the object.

    I hope that this helps. Please let me know if you have any other questions.

    Thanks,



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