Fireworks

Free Adobe Fireworks Tutorials

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Sprite sheets allow designers to combine multiple images in one place and then call different sections of the image to display. By loading an entire sprite sheet into memory, it helps to avoid image swamping that will slow things down. Brand new features in Fireworks CS6 will slice up an image, give each part a name and export the CSS to use with them. Watch this video to find out how.

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Time is money and Fireworks CS6 offers a variety of tools for improved efficiency and speeding up your workflow. Some of the updates in CS6 include: better fill/stroke options, color picker enhancements, expanded common library, expanded templates, mobile device themes, and much, much more. Tom Green shows off the new version.

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This is the final video in this four-part series which begins with an in-flight entertainment device, and moves into the new Workflow Lab app from Adobe and eventually into Fireworks to create a Rich Media Application.

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Follow along with this four-part series which begins with an in-flight entertainment device, and moves into the new Workflow Lab app from Adobe and eventually into Fireworks to create a Rich Media Application.

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Follow along with this four-part series which begins with an in-flight entertainment device, and moves into the new Workflow Lab app from Adobe and eventually into Fireworks to create a Rich Media Application.

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This brand new feature in Fireworks CS5 allows users to prototype an interface with mobile devices.

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The FXG file format allows for documents to be moved from one Creative Suite application to another with ease.

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Tom Green covers the basics of using bitmap and vector masks in Fireworks.