<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>
<channel>
	<title>Layers Magazine &#187; Photoshop</title>
	<atom:link href="http://layersmagazine.com/category/Photoshop/feed" rel="self" type="application/rss+xml" />
	<link>http://layersmagazine.com</link>
	<description>The How-to Magazine for Everything Adobe</description>
	<lastBuildDate>Thu, 16 May 2013 13:01:50 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>

		<item>
		<title>Updated Blur &amp; Liquify Smart Filters in Adobe Photoshop CS6</title>
		<link>http://layersmagazine.com/updated-blur-liquify-smart-filters-in-adobe-photoshop-cs6.html</link>
		<comments>http://layersmagazine.com/updated-blur-liquify-smart-filters-in-adobe-photoshop-cs6.html#comments</comments>
		<pubDate>Thu, 28 Feb 2013 14:00:44 +0000</pubDate>
		<dc:creator>A.J. Wood</dc:creator>
				<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video Tutorials]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=17642</guid>
		<description><![CDATA[AJ Wood demonstrates the new non-destructive blur and liquify filters enabled in the Creative Cloud update from December 2012.]]></description>
			<content:encoded><![CDATA[<p>AJ Wood demonstrates the new non-destructive blur and liquify filters enabled in the Creative Cloud update from December 2012.</p>
<video id="video-player-17642-1" height="337" width="600" poster=""></video>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/updated-blur-liquify-smart-filters-in-adobe-photoshop-cs6.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://progressive.kelbymediagroup.com/layersmagazine/video/tutorials/ajwood_ps_Filters_540p.mp4" length="" type="" />
		</item>
		<item>
		<title>Using the Updated Crop Tool in Adobe Photoshop CS6</title>
		<link>http://layersmagazine.com/using-the-updated-crop-tool-in-adobe-photoshop-cs6.html</link>
		<comments>http://layersmagazine.com/using-the-updated-crop-tool-in-adobe-photoshop-cs6.html#comments</comments>
		<pubDate>Thu, 14 Feb 2013 14:00:06 +0000</pubDate>
		<dc:creator>A.J. Wood</dc:creator>
				<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video Tutorials]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=17638</guid>
		<description><![CDATA[In this video, AJ Wood walks through some of the changes made to the Crop Tool in Photoshop CS6.]]></description>
			<content:encoded><![CDATA[<p>In this video, AJ Wood walks through some of the changes made to the Crop Tool in Photoshop CS6.</p>
<video id="video-player-17638-2" height="337" width="600" poster=""></video>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/using-the-updated-crop-tool-in-adobe-photoshop-cs6.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://progressive.kelbymediagroup.com/layersmagazine/video/tutorials/ajwood_ps_CropTool_540p.mp4" length="" type="" />
		</item>
		<item>
		<title>Using the Blur Smart Filter on Video in Photoshop CS6</title>
		<link>http://layersmagazine.com/using-the-blur-smart-filter-on-video-in-photoshop-cs6.html</link>
		<comments>http://layersmagazine.com/using-the-blur-smart-filter-on-video-in-photoshop-cs6.html#comments</comments>
		<pubDate>Tue, 12 Feb 2013 14:00:56 +0000</pubDate>
		<dc:creator>tom green</dc:creator>
				<category><![CDATA[CS6]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video Tutorials]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=17647</guid>
		<description><![CDATA[Tom Green shows you how Photoshop CS6's new blur smart filter can be applied to video.]]></description>
			<content:encoded><![CDATA[<p>Tom Green shows you how Photoshop CS6&#8242;s new blur smart filter can be applied to video.</p>
<video id="video-player-17647-3" height="337" width="600" poster=""></video>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/using-the-blur-smart-filter-on-video-in-photoshop-cs6.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://progressive.kelbymediagroup.com/layersmagazine/video/tutorials/tgreen_ps_video_blur_effect.mp4" length="" type="" />
		</item>
		<item>
		<title>Simulating a Computer Screen in Adobe Photoshop</title>
		<link>http://layersmagazine.com/simulating-a-computer-screen-in-adobe-photoshop.html</link>
		<comments>http://layersmagazine.com/simulating-a-computer-screen-in-adobe-photoshop.html#comments</comments>
		<pubDate>Mon, 21 Jan 2013 20:30:51 +0000</pubDate>
		<dc:creator>Diego Sanchez</dc:creator>
				<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=17523</guid>
		<description><![CDATA[Learn to create your own custom RGB pattern and reusable Smart Object template to simulate a computer screen effect in Adobe Photoshop.]]></description>
			<content:encoded><![CDATA[<p><em>Learn to create your own custom RGB pattern and reusable Smart Object template to simulate a computer screen effect in Adobe Photoshop.</em></p>
<p><strong>Step 1</strong><br />
Open Photoshop and go to File &gt; New. In the new window, set the name to “Pattern,” the Width to 3px, the Height to 3px, the resolution to 72 pixels/inch and be sure to have the color mode set to RGB. Click OK.</p>
<p><img class="alignnone size-full wp-image-17525" title="01" src="http://progressive.kelbymediagroup.com/layersmagazine/files/0135.jpg" alt="Step 1" width="600" height="393" /></p>
<p><strong>Step 2</strong><br />
Press “D” on your keyboard in order to reset the Foreground and Background colors. Zoom in the image as much you can (3200% is the maximum). Select the Rectangle Tool (U) and draw a 1x1px square in the top left corner.</p>
<p><img class="alignnone size-full wp-image-17526" title="02" src="http://progressive.kelbymediagroup.com/layersmagazine/files/0237.jpg" alt="Step 2" width="600" height="393" /></p>
<p><strong>Step 3</strong><br />
Double click in the layer&#8217;s thumbnail (this will open the Color Picker window) set the color to #8484FE and click OK.</p>
<p><img class="alignnone size-full wp-image-17527" title="03" src="http://progressive.kelbymediagroup.com/layersmagazine/files/0336.jpg" alt="Step 3" width="600" height="1048" /></p>
<p>We will need to repeat this process eight more times in order to have the canvas filled with squares to achieve a nice RGB monitor texture. Draw eight more squares and following the steps 2 and 3 set each square color as follows:</p>
<p><img class="alignnone size-full wp-image-17528" title="04" src="http://progressive.kelbymediagroup.com/layersmagazine/files/0434.jpg" alt="Step 3a" width="600" height="917" /></p>
<p><strong>Step 4</strong><br />
Once you have made all the nine squares, go to Layer &gt; Flatten Image.</p>
<p><img class="alignnone size-full wp-image-17529" title="05" src="http://progressive.kelbymediagroup.com/layersmagazine/files/0532.jpg" alt="Step 4" width="600" height="448" /></p>
<p><strong>Step 5</strong><br />
We will now convert this image to the pattern we will use in our screen. To do so, go to Select &gt; All (this will select the entire content in our canvas). Now go to Edit &gt; Define Pattern. Set the pattern name to “RGB texture” and click OK. Now we have our pattern available to be used in Photoshop, so we can now work on our main image.</p>
<p><img class="alignnone size-full wp-image-17530" title="05b" src="http://progressive.kelbymediagroup.com/layersmagazine/files/05b.jpg" alt="Step 5b" width="600" height="318" /></p>
<p><strong>Step 6</strong><br />
Close the Pattern window and go to File &gt; New. Set the name of the document to “Screen;” a Width of 1200 px, a Height of 900 px, the Resolution to 72dpi, the Color Mode to RGB and click OK.</p>
<p><img class="alignnone size-full wp-image-17531" title="06" src="http://progressive.kelbymediagroup.com/layersmagazine/files/0631.jpg" alt="Step 6" width="600" height="399" /></p>
<p><strong>Step 7</strong><br />
Select the Rectangle Tool (U) and draw a rectangle of the same width and height of the canvas.</p>
<p><img class="alignnone size-full wp-image-17532" title="07" src="http://progressive.kelbymediagroup.com/layersmagazine/files/0729.jpg" alt="Step 7" width="600" height="695" /></p>
<p>Go to Layer &gt; Layer Style &gt; Pattern Overlay. In the Layer Style window, click over the pattern thumbnail, and from the dropdown thumbnails list select the “RGB texture.” Click OK.</p>
<p><img class="alignnone size-full wp-image-17533" title="07b" src="http://progressive.kelbymediagroup.com/layersmagazine/files/07b.jpg" alt="Step 7b" width="600" height="1186" /></p>
<p>Go to Layer &gt; Smart Objects &gt; Convert to Smart Object. We convert this layer to a Smart Object so we can transform it later preserving the texture we just applied. Now go to Layer &gt; Layer Style &gt; Inner Shadow and apply the following settings:</p>
<p><img class="alignnone size-full wp-image-17534" title="07c" src="http://progressive.kelbymediagroup.com/layersmagazine/files/07c.jpg" alt="Step 7c" width="600" height="470" /></p>
<p>Still in the Layer Style window, click over the Blending Options and set the Fill Opacity to 40%. Click OK.</p>
<p><img class="alignnone size-full wp-image-17535" title="07d" src="http://progressive.kelbymediagroup.com/layersmagazine/files/07d.jpg" alt="Step 7d" width="600" height="1177" /></p>
<p>To work more comfortable, let&#8217;s rename the layer. Go to Layer &gt; Rename Layer and set the name to “RGB texture.”</p>
<p><img class="alignnone size-full wp-image-17536" title="07e" src="http://progressive.kelbymediagroup.com/layersmagazine/files/07e.jpg" alt="Step 7e" width="600" height="461" /></p>
<p><strong>Step 8</strong><br />
Now, we will create our main Smart Object which will contain our screen capture. Click over the Background layer and select the Rectangle Tool (U) (we do this in order to create the new layer under our “RGB Texture” layer). Draw a rectangle of the same width and height of the canvas.</p>
<p><img class="alignnone size-full wp-image-17538" title="08" src="http://progressive.kelbymediagroup.com/layersmagazine/files/0827.jpg" alt="Step 8" width="600" height="1002" /></p>
<p>Go to Layer &gt; Rename Layer and set the name to “Blue.”</p>
<p><img class="alignnone size-full wp-image-17539" title="08b" src="http://progressive.kelbymediagroup.com/layersmagazine/files/08b.jpg" alt="Step 8b" width="600" height="525" /></p>
<p>Before transforming our main Smart Object, let&#8217;s create eight guides to help us with the distortion. Go to View &gt; New Guide and set the first guide to Horizontal and -60px as showed. Click OK.</p>
<p><img class="alignnone size-full wp-image-17540" title="08c" src="http://progressive.kelbymediagroup.com/layersmagazine/files/08c.jpg" alt="Step 8c" width="600" height="649" /></p>
<p>Repeat this process seven more times and set the guides to:<br />
Horizontal: -13px<br />
Horizontal: 872px<br />
Horizontal: 1210px<br />
Vertical: -184px<br />
Vertical: 0px<br />
Vertical: 1206px<br />
Vertical: 1360px</p>
<p><img class="alignnone size-full wp-image-17541" title="08d" src="http://progressive.kelbymediagroup.com/layersmagazine/files/08d.jpg" alt="Step 8d" width="600" height="456" /></p>
<p>Go to Layer &gt; Smart Objects &gt; Convert to Smart Object. Go to Edit &gt; Transform &gt; Distort and do a distortion by clicking on each corner of the selection and dragging them to the guides intersections we just created to make the same distortion showed. Once you finish, hit the Enter (Return) key on your keyboard.</p>
<p><img class="alignnone size-full wp-image-17542" title="08e" src="http://progressive.kelbymediagroup.com/layersmagazine/files/08e.jpg" alt="Step 8e" width="600" height="716" /></p>
<p><em>Note: You will notice that apparently nothing changed, but our Smart Object is already distorted.</em></p>
<p>In order for you to see better the effects we will apply from now on, let&#8217;s put our screen capture in the Smart Object. Double click over the “Blue” layer thumbnail; this will open a new canvas, which is where we will place our screen capture, but before placing it, we need to create 4 guides in this document to help us know the safe limits of the image showed, because our object is already distorted. So, go to View &gt; New Guide and set four guides to:<br />
Horizontal: 35px<br />
Horizontal: 842px<br />
Vertical: 110px<br />
Vertical: 1176px</p>
<p><img class="alignnone size-full wp-image-17543" title="08f" src="http://progressive.kelbymediagroup.com/layersmagazine/files/08f.jpg" alt="Step 8f" width="600" height="577" /></p>
<p>Open your screen capture. Go to Select &gt; All. Go to Edit &gt; Copy and close the screen capture document. Go back to the recently opened Smart Object canvas and go to Edit &gt; Paste.</p>
<p><img class="alignnone size-full wp-image-17544" title="08g" src="http://progressive.kelbymediagroup.com/layersmagazine/files/08g.jpg" alt="Step 8g" width="600" height="1374" /></p>
<p>As you can see the screen capture has been placed in the Smart Object Canvas. Notice the guides; the rectangle they form is the “safe area” of your screen capture; this will help you later (if you decide to change the capture) to place the image and set the exact portion of the capture you want to see in the final document. Go to File &gt; Save and close your Smart Object Canvas. As you can see, your “Screen” document has been updated with the screen capture we just placed.</p>
<p><img class="alignnone size-full wp-image-17545" title="08h" src="http://progressive.kelbymediagroup.com/layersmagazine/files/08h.jpg" alt="Step 8h" width="600" height="712" /></p>
<p>In the Layers panel, click on the arrow next to the blending modes, and from the dropdown list select  “Exclusion.”</p>
<p><img class="alignnone size-full wp-image-17546" title="08i" src="http://progressive.kelbymediagroup.com/layersmagazine/files/08i.jpg" alt="Step 8i" width="600" height="963" /></p>
<p>Go to Filter &gt; Blur &gt; Gaussian Blur and set the radius to 1.5 pixels. Click OK.</p>
<p><img class="alignnone size-full wp-image-17547" title="08j" src="http://progressive.kelbymediagroup.com/layersmagazine/files/08j.jpg" alt="Step 8j" width="600" height="795" /></p>
<p><strong>Step 9</strong><br />
As we will need three more copies of our smart object, let&#8217;s duplicate the one we already have. With the “Blue” layer still selected go to Layer &gt; Duplicate Layer. In the new window set the name to “Green” and click OK.</p>
<p><img class="alignnone size-full wp-image-17548" title="09" src="http://progressive.kelbymediagroup.com/layersmagazine/files/0928.jpg" alt="Step 9" width="600" height="468" /></p>
<p>Again, go to Layer &gt; Duplicate Layer and in the new window set the name to “Red” and click OK.</p>
<p><img class="alignnone size-full wp-image-17549" title="09b" src="http://progressive.kelbymediagroup.com/layersmagazine/files/09b.jpg" alt="Step 9b" width="600" height="501" /></p>
<p>Last time. Go to Layer &gt; Duplicate Layer and in the new window set the name to “Master” and click OK.</p>
<p><img class="alignnone size-full wp-image-17550" title="09c" src="http://progressive.kelbymediagroup.com/layersmagazine/files/09c.jpg" alt="Step 9c" width="600" height="985" /></p>
<p><strong>Step 10</strong><br />
Be sure to have the “Master” layer selected and go to Layer &gt; Layer Style &gt; Blending Options. Set the Blend Mode to Overlay and bring down the Fill Opacity to 40%. Check the Inner Shadow effect, apply the following settings and click OK.</p>
<p><img class="alignnone size-full wp-image-17551" title="10" src="http://progressive.kelbymediagroup.com/layersmagazine/files/1042.jpg" alt="Step 10" width="600" height="1727" /></p>
<p>In the layers panel, Right-click (Control-click) over the smart filter icon next to the layer&#8217;s name and select Clear Smart Filters.</p>
<p><img class="alignnone size-full wp-image-17552" title="10b" src="http://progressive.kelbymediagroup.com/layersmagazine/files/10b.jpg" alt="Step 10b" width="600" height="672" /></p>
<p><strong>Step 11</strong><br />
In order to see better the effects we will apply, turn off the Background layer by clicking on the eye icon next to the layer&#8217;s name.</p>
<p><img class="alignnone size-full wp-image-17553" title="11" src="http://progressive.kelbymediagroup.com/layersmagazine/files/1141.jpg" alt="Step 11" width="600" height="1596" /></p>
<p><strong>Step 12</strong><br />
Now, we will work with each layer levels to achieve the RGB effect. Select the “Blue” layer by clicking on the layer&#8217;s name in the layers panel. Go to Layer &gt; New Adjustment Layer &gt; Levels. Set the name to “Blue Levels” and be sure to check the “Use Previous Layer to Create Clipping Mask” option. Click OK. <em>Note: the Levels Properties window will appear.</em></p>
<p><em></em><img class="alignnone size-full wp-image-17554" title="12" src="http://progressive.kelbymediagroup.com/layersmagazine/files/1239.jpg" alt="Step 12" width="600" height="894" /></p>
<p>In the Levels Properties window, click on the arrow icon next to the RGB channel name and from the dropdown list select the Red channel.</p>
<p><img class="alignnone size-full wp-image-17555" title="12b" src="http://progressive.kelbymediagroup.com/layersmagazine/files/12b.jpg" alt="Step 12b" width="600" height="747" /></p>
<p>In the Output Levels, set the highlight level (the one at the right) to 0.</p>
<p><img class="alignnone size-full wp-image-17556" title="12c" src="http://progressive.kelbymediagroup.com/layersmagazine/files/12c.jpg" alt="Step 12c" width="600" height="375" /></p>
<p>Now, select from the dropdown list the Green channel. Again, set the highlight level (the one at the right) to 0.</p>
<p><img class="alignnone size-full wp-image-17557" title="12d" src="http://progressive.kelbymediagroup.com/layersmagazine/files/12d.jpg" alt="Step 12d" width="600" height="1584" /></p>
<p>Click over the Green layer&#8217;s name to select it, and go to Layer &gt; New Adjustment Layer &gt; Levels. Set the name to “Green Levels” and be sure to check the “Use Previous Layer to Create Clipping Mask” option. Click OK.</p>
<p><img class="alignnone size-full wp-image-17558" title="13" src="http://progressive.kelbymediagroup.com/layersmagazine/files/1338.jpg" alt="Step 13" width="600" height="1296" /></p>
<p>In the Levels Properties window, click on the arrow icon next to the RGB channel name and from the dropdown list select the Red channel.</p>
<p><img class="alignnone size-full wp-image-17559" title="13b" src="http://progressive.kelbymediagroup.com/layersmagazine/files/13b.jpg" alt="Step 13b" width="600" height="736" /></p>
<p>In the Output Levels, set the highlight level (the one at the right) to 0.</p>
<p><img class="alignnone size-full wp-image-17560" title="13c" src="http://progressive.kelbymediagroup.com/layersmagazine/files/13c.jpg" alt="Step 13c" width="600" height="375" /></p>
<p>Now, select from the dropdown list the Blue channel. Again, set the highlight level (the one at the right) to 0.</p>
<p><img class="alignnone size-full wp-image-17561" title="13d" src="http://progressive.kelbymediagroup.com/layersmagazine/files/13d.jpg" alt="Step 13d" width="600" height="1623" /></p>
<p><strong>Step 14</strong><br />
Click over the Red layer&#8217;s name to select it, and go to Layer &gt; New Adjustment Layer &gt; Levels. Set the name to “Red Levels” and be sure to check the “Use Previous Layer to Create Clipping Mask” option. Click OK.</p>
<p><img class="alignnone size-full wp-image-17562" title="14" src="http://progressive.kelbymediagroup.com/layersmagazine/files/1435.jpg" alt="Step 14" width="600" height="1374" /></p>
<p>In the Levels Properties window, click on the arrow icon next to the RGB channel name and from the dropdown list select the Green channel.</p>
<p><img class="alignnone size-full wp-image-17563" title="14b" src="http://progressive.kelbymediagroup.com/layersmagazine/files/14b.jpg" alt="Step 14b" width="600" height="743" /></p>
<p>In the Output Levels, set the highlight level (the one at the right) to 0.</p>
<p><img class="alignnone size-full wp-image-17564" title="14c" src="http://progressive.kelbymediagroup.com/layersmagazine/files/14c.jpg" alt="Step 14c" width="600" height="375" /></p>
<p>Now, select from the dropdown list the Blue channel. Again, set the highlight level (the one at the right) to 0.</p>
<p><img class="alignnone size-full wp-image-17565" title="14d" src="http://progressive.kelbymediagroup.com/layersmagazine/files/14d.jpg" alt="Step 14d" width="600" height="1650" /></p>
<p><strong>Step 15</strong><br />
As you may see, the screen effect is almost complete, we just need to add a last finishing touch by making some curves adjustments. Click over the “RGB Texture” layer&#8217;s name in the layers panel to make it active and go to Layer &gt; New Adjustment Layer &gt; Curves. Set the name to “Curves Adjustments” and click OK.</p>
<p><img class="alignnone size-full wp-image-17566" title="15" src="http://progressive.kelbymediagroup.com/layersmagazine/files/1513.jpg" alt="Step 15" width="600" height="1071" /></p>
<p>In the curves properties window, click on the arrow icon next to the RGB curve name and from the dropdown list select “Green.”</p>
<p><img class="alignnone size-full wp-image-17567" title="15b" src="http://progressive.kelbymediagroup.com/layersmagazine/files/15b.jpg" alt="Step 15b" width="600" height="942" /></p>
<p>Click on the top right point of the curve and set the Input value to 230.</p>
<p><img class="alignnone size-full wp-image-17568" title="15c" src="http://progressive.kelbymediagroup.com/layersmagazine/files/15c.jpg" alt="Step 15c" width="600" height="936" /></p>
<p>Click on the arrow icon next to the Green curve name and from the dropdown list select “Blue.”</p>
<p><img class="alignnone size-full wp-image-17569" title="15d" src="http://progressive.kelbymediagroup.com/layersmagazine/files/15d.jpg" alt="Step 15d" width="600" height="942" /></p>
<p>Click on the top right point of the curve and set the Input value to 230.</p>
<p><img class="alignnone size-full wp-image-17570" title="15e" src="http://progressive.kelbymediagroup.com/layersmagazine/files/15e.jpg" alt="Step 15e" width="600" height="2228" /></p>
<p><strong>Step 16</strong><br />
Now that we finish our screen effect, it is easy to edit our screenshot using the Smart Object we created. If you want to change it, simply double-click on the thumbnail of the “Master” layer. In the new document window, place your screenshot, save the file and close it. Your new screen shot is now in the main Screen document.</p>
<p><img class="alignnone size-full wp-image-17571" title="16" src="http://progressive.kelbymediagroup.com/layersmagazine/files/1611.jpg" alt="Step 16" width="600" height="1933" /></p>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/simulating-a-computer-screen-in-adobe-photoshop.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Creating Normal Maps in Adobe Photoshop</title>
		<link>http://layersmagazine.com/creating-normal-maps-in-adobe-photoshop.html</link>
		<comments>http://layersmagazine.com/creating-normal-maps-in-adobe-photoshop.html#comments</comments>
		<pubDate>Mon, 14 Jan 2013 20:30:30 +0000</pubDate>
		<dc:creator>Stephen Burns</dc:creator>
				<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video Tutorials]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=17435</guid>
		<description><![CDATA[Stephen Burns shows you how to add 3D texture to your CG objects by applying normal maps made in Photoshop.]]></description>
			<content:encoded><![CDATA[<p>Stephen Burns shows you how to add 3D texture to your CG objects by applying normal maps in Photoshop.</p>
<video id="video-player-17435-4" height="337" width="600" poster=""></video>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/creating-normal-maps-in-adobe-photoshop.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://progressive.kelbymediagroup.com/layersmagazine/video/tutorials/sburns_ps_normal_maps.mp4" length="" type="" />
		</item>
		<item>
		<title>Design Planetary Rings with Photoshop 3D</title>
		<link>http://layersmagazine.com/design-planetary-rings-with-photoshop-3d.html</link>
		<comments>http://layersmagazine.com/design-planetary-rings-with-photoshop-3d.html#comments</comments>
		<pubDate>Fri, 19 Oct 2012 14:45:39 +0000</pubDate>
		<dc:creator>Stephen Burns</dc:creator>
				<category><![CDATA[CS6]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video Tutorials]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=17144</guid>
		<description><![CDATA[Create this planetary scene using Photoshop gradient tool, polar distortion filter and finally, 3D tools.]]></description>
			<content:encoded><![CDATA[<p>Create this planetary scene using Photoshop gradient tool, polar distortion filter and finally, 3D tools.  </p>
<video id="video-player-17144-5" height="337" width="600" poster=""></video>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/design-planetary-rings-with-photoshop-3d.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://media.kelbymediagroup.com/layersmagazine/video/tutorials/burns_ps_3d_planetary_rings_hd.mp4" length="" type="" />
		</item>
		<item>
		<title>Puzzle Piece Design with Illustrator and Photoshop</title>
		<link>http://layersmagazine.com/puzzle-piece-design-with-illustrator-and-photoshop.html</link>
		<comments>http://layersmagazine.com/puzzle-piece-design-with-illustrator-and-photoshop.html#comments</comments>
		<pubDate>Fri, 12 Oct 2012 19:46:50 +0000</pubDate>
		<dc:creator>jeff witchel</dc:creator>
				<category><![CDATA[CS6]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video Tutorials]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=17157</guid>
		<description><![CDATA[Create a puzzle piece outline for your images using the shape builder tool in Illustrator. Then bring the puzzle pieces path from Illustrator and lay it over an image in Photoshop, add some layer styles, and watch this effect come to life.]]></description>
			<content:encoded><![CDATA[<p>Create a puzzle piece outline for your images using the shape builder tool in Illustrator. Then bring the puzzle pieces path from Illustrator and lay it over an image in Photoshop, add some layer styles, and watch this effect come to life.  </p>
<video id="video-player-17157-6" height="337" width="600" poster=""></video>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/puzzle-piece-design-with-illustrator-and-photoshop.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://media.kelbymediagroup.com/layersmagazine/video/tutorials/jwitchel_ai_instant_puzzle_pieces_hd.mp4" length="" type="" />
		</item>
		<item>
		<title>Designing a Meteor and Space Scene with Photoshop 3D Tools</title>
		<link>http://layersmagazine.com/designing-a-meteor-and-space-scene-with-photoshop-3d-tools.html</link>
		<comments>http://layersmagazine.com/designing-a-meteor-and-space-scene-with-photoshop-3d-tools.html#comments</comments>
		<pubDate>Mon, 08 Oct 2012 20:27:51 +0000</pubDate>
		<dc:creator>Stephen Burns</dc:creator>
				<category><![CDATA[CS6]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video Tutorials]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=17148</guid>
		<description><![CDATA[Use Photoshop CS6 Extended 3D tools to create a spherical object and then edit the depth map information to create contours on the object using different gray scale values. ]]></description>
			<content:encoded><![CDATA[<p>Use Photoshop CS6 Extended 3D tools to create a spherical object and then edit the depth map information to create contours on the object using different gray scale values. </p>
<video id="video-player-17148-7" height="337" width="600" poster=""></video>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/designing-a-meteor-and-space-scene-with-photoshop-3d-tools.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://media.kelbymediagroup.com/layersmagazine/video/tutorials/burns_ps_meteors_with_dispacement_hd.mp4" length="" type="" />
		</item>
		<item>
		<title>3D Texture Mapping in Photoshop CS6</title>
		<link>http://layersmagazine.com/3d-texture-mapping-in-photoshop-cs6.html</link>
		<comments>http://layersmagazine.com/3d-texture-mapping-in-photoshop-cs6.html#comments</comments>
		<pubDate>Fri, 21 Sep 2012 15:54:11 +0000</pubDate>
		<dc:creator>Darrell Heath</dc:creator>
				<category><![CDATA[CS6]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=17066</guid>
		<description><![CDATA[In Photoshop CS6 apply simple Smart Filter stacking to create a detailed ‘bump’ texture to simulate the same texture found on a golf ball.]]></description>
			<content:encoded><![CDATA[<p><em>In Photoshop CS6 apply simple Smart Filter stacking to create a detailed ‘bump’ texture to simulate the same texture found on a golf ball.</em></p>
<p><strong>Step One: Create New Document Preset</strong></p>
<p>With Photoshop CS6 open, go to the ‘File > New’ and create a 500&#215;500, 72 Resolution with Background Contents of White. Click OK to commit the document creation.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/dheath_3dtexture_mapping_1.jpg" /></p>
<p><strong>Step Two: Create Empty Layer</strong></p>
<p>Before initiating the 3D scene, click the Create New Layer icon command at the bottom of the Layers Panel, to create an ‘empty’ Layer (called Layer 1) as I have captured below. </p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/dheath_3dtexture_mapping_2.jpg" /></p>
<p><strong>Step Three: New 3D Mesh from Layer > Sphere Preset</strong> </p>
<p>With Layer 1 active in the Layers Panel, go to the 3D > New 3D Mesh from Layer > Mesh Preset > Sphere menu command.</p>
<p>As captured below:<br />
A. Layer 1 will be converted to a 3D Sphere object preset;<br />
B. With’ Layer 1’ 3D object active, go to the Window > 3D menu command to access its core options; within the 3D Panel, select:  1. The Materials icon on the 3D Panel Toolbar or 2. Select the ‘Sphere_Material’ sublayer. Either choice will take you to the Properties > Materials for this material. The area of importance for this walkthrough will be the ‘BUMP’ option in the Properties Panel.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/dheath_3dtexture_mapping_3.jpg" /></p>
<p><strong>Step Four: Creating a Bump Map Texture </strong></p>
<p>With ‘Sphere_Material’ for this 3D Object active, lets add a texture material directly to the Bump property.<br />
As captured below, in the Properties Panel, to the far right of the Bump option is a ‘folder’ icon. Click it and from the context menu selection choose ‘New Texture’.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/dheath_3dtexture_mapping_4.jpg" /></p>
<p>At the ‘New’ dialog for ‘Sphere_Material – Bump’ make the Width and Height the same size as the original document. In our case it will be 500&#215;500. Once set click OK to commit changes.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/dheath_3dtexture_mapping_5.jpg" /></p>
<p><strong>Step Five: Edit Bump Map Texture</strong></p>
<p>Now lets’ edit this new bump map material by adding a custom texture with Smart Object filtering.</p>
<p>To edit an existing material you have two options:<br />
1. In the Layers Panel double click the ‘Sphere_Material – Bump’ sublayer;<br />
2. Or from the Properties Panel, click the folder icon again and from the context menu options choose ‘Edit Texture’.</p>
<p>Either option will open a new document tab container where you can add your custom texture.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/dheath_3dtexture_mapping_6.jpg" /></p>
<p><strong>Step Six: Add 50% Gray to Bump Texture/Material</strong></p>
<p>Once at the new texture (.psb) document tab, and the ‘Background Layer’ active, go to the Edit > Fill menu command and at the dialog prompt use 50% Gray Contents option and click OK to commit.</p>
<p>As captured below (bottom) our current texture state is nothing more than a Background Layer filled with 50% Gray.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/dheath_3dtexture_mapping_7.jpg" /></p>
<p><strong>Step Seven: Convert Bump Texture/Material to Smart Object</strong></p>
<p>The next step will be to apply Smart Filters, but to do so the Background Layer needs to be converted to a Smart Object Layer. With the Background Layer active in the Layers Panel, go to the Layer > Smart Objects > Covert to Smart Object menu command.</p>
<p>There will be no physical change to the Layer except that a Smart Object icon will be appended to the Layer thumbnail (encircled in red, below).</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/dheath_3dtexture_mapping_8.jpg" /></p>
<p><strong>Step Eight: Add Smart Filter (Stack)</strong></p>
<p>Now our base texture (50% Gray) is a Smart Object and is ready for Smart Filter ‘stacking’. Smart Filter stacking is simply layering one native filter above another. In our case we will employ two Smart Filters: Color Halftone followed by a slight Gaussian Blur.</p>
<p>With the Background Smart Object Layer active:<br />
1. Go to the Filter > Pixelate > Color Halftone menu command. At the prompt adjust the Radius and Channel options as I have captured and click OK. The result will be a dot pattern that will resemble the indents found on a golf ball. </p>
<p><em>Tip:</em> For Bump Materials, white areas represent ‘raised’ points and dark areas are the ‘low’ points.<br />
2. Once the halftone pattern is in place, go to the Filter > Blur > Gaussian Blur menu command and use a low Radius of 1.9, then click OK to commit.</p>
<p>Once the Gaussian Blur is committed go to File > Save then click the X to the right of the (.psb) document tab.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/dheath_3dtexture_mapping_9.jpg" /></p>
<p><strong>Step Nine: Adjust Bump Intensity (other options)</strong></p>
<p>We now have a textured golf ball, but the Bump material is still a little harsh. From the 3D Panel  > Whole Scene area, select the ‘Sphere_Material’ (encased in red), then In the Properties Panel, lower the Bump intensity. I settled on a 2% value and increased the Shine value to 65%.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/dheath_3dtexture_mapping_10.jpg" /></p>
<p><strong>Step Ten: Optional (Adjust Lights)</strong></p>
<p>The shadows in the above version is too harsh so to adjust, click the Lights icon in the 3D Panel (encircled in red) and with the Move Tool active from the main Toolbar, drag the light handler to adjust the angle of the Infinite Light.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/dheath_3dtexture_mapping_11.jpg" /></p>
<p>Final textured golf ball.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/dheath_3dtexture_mapping_12.jpg" /></p>
<p><strong>Step Eleven: Save Material as Preset</strong></p>
<p>In the event that that you want to reuse this ‘Bump’ material you can save it as Material preset. From the Properties Panel > Preset Picker > Picker Options context menu list choose New Material and give it a friendly name, and click OK to commit. As with Photoshop preset management the new material appear at the bottom of the Preset list the next time you go to access it.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/dheath_3dtexture_mapping_13.jpg" /></p>
<p>Though the above material/texture is exclusive to a pattern found on a golf ball, you can explore a variety of Filter Stacking options to create a textured surface to the 3D object.</p>
<p>Until next week<br />
Happy trails</p>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/3d-texture-mapping-in-photoshop-cs6.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Designing Rusted Text in Photoshop</title>
		<link>http://layersmagazine.com/designing-rusted-text-in-photoshop.html</link>
		<comments>http://layersmagazine.com/designing-rusted-text-in-photoshop.html#comments</comments>
		<pubDate>Wed, 22 Aug 2012 14:47:36 +0000</pubDate>
		<dc:creator>Diego Sanchez</dc:creator>
				<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=16980</guid>
		<description><![CDATA[Use a mixture of layer styles and textures to create this rusted text effect in Photoshop.]]></description>
			<content:encoded><![CDATA[<p><em>Note:</em> Before starting the tutorial, please download these assets:<br />
-Font: <a href="http://www.dafont.com/bebas.font" target="_blank">http://www.dafont.com/bebas.font</a><br />
-Patterns: <a href="http://www.aurove.com/downloads/rusted-text-style/" target="_blank">http://www.aurove.com/downloads/rusted-text-style/</a></p>
<p>Prior to make our canvas, we will need to install the font and load the patterns. Please refer to your system process to install the font.</p>
<p>Loading the Patterns: to load the .PAT file into Photoshop, proceed as follows: Open Photoshop and go to Edit > Preset Manager. In the Preset Manager window, select Patterns from the Preset Type dropdown menu. Click on Load, find on your computer the recently downloaded  Rusted.pat file and click on Load. Click Done.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_01.jpg" /></p>
<p>Go to File > New. Set the name of the new document to Rusted Text Effect, the Width to 1150, the Height to 1150 and be sure to have a 72dpi resolution and the color mode set to RGB. Click OK. </p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_02.jpg" /></p>
<p>Click Over the Foreground color in the Tool&#8217;s palette and from the new window, set the color to #505252 and click OK. </p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_03.jpg" /></p>
<p>Press Alt+Delete (Option+Delete) in order to fill the canvas with the recently selected foreground color. </p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_04.jpg" /></p>
<p>Select the Text tool (T). Set the font to Bebas, size to 180pt, the anti-aliasing method to Sharp, and the text alignement to Center. Pick a white color (#FFFFFF) and click over the canvas and type &#8220;LAYERS&#8221;. </p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_05.jpg" /></p>
<p>Press 3 times Control+J (Command+J) to duplicate the layer 3 times.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_06.jpg" /></p>
<p>We will now rename the layers to work more comfortable. There is 2 methods to do this, the first one is to click over each layer&#8217;s name and retype the layer&#8217;s name, and the second one is to go to Layer > Layer Properties and set the name in the dialog box. Choose your favourite, and rename the layers as showed:</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_07.jpg" /></p>
<p>Hide all the layers (except the &#8220;Background&#8221; and the &#8220;shadow&#8221; layer) by clicking in the eye icon next to each layer&#8217;s name. Select the &#8220;shadow&#8221; layer and go to Layer > Layer Style > Drop Shadow. Apply the following settings and click OK.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_08.jpg" /></p>
<p>Select the &#8220;depth&#8221; layer and make it visible by clicking on the eye icon next to the layer&#8217;s name. Go to Layer > Layer Style > Drop Shadow and apply these values:</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_09.jpg" /></p>
<p>Still in the Layer Style Panel, check the Inner Shadow Option and apply the following values:</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_10.jpg" /></p>
<p>Now, check the Bevel and Emboss effect and set the values as shown:</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_11.jpg" /></p>
<p>Select the Color Overlay option, set the color to #C6884B and bring down the opacity to 55% as shown:</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_12.jpg" /></p>
<p>Finally, check the Pattern Overlay effect. Click over the pattern thumbnail and from the thumbnails list select the &#8220;Rust3&#8243; pattern.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_13.jpg" /></p>
<p>Apply the following settings and click OK.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_14.jpg" /></p>
<p>Hold the Control (Command) key, and select the &#8220;depth&#8221; and &#8220;shadow&#8221; layers. Go to Edit > Transform > Scale, and set the horizontal scale to 97%. Apply this value by clicking the checkmark in the transform panel. We do this in order to give the text a faux 3D effect.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_15.jpg" /></p>
<p>Select the &#8220;color&#8221; layer and make it visible.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_16.jpg" /></p>
<p>Go to Layer > Layer Style > Drop Shadow and apply the following values:</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_17.jpg" /></p>
<p>Still in the Layer Style Panel, check the Inner Shadow Option and apply the following values:</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_18.jpg" /></p>
<p>Now, check the Inner Glow effect and set the values as shown:</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_19.jpg" /></p>
<p>Select the Bevel and Emboss effect and apply the following settings:</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_20.jpg" /></p>
<p>Select the Satin option and set the values as shown:</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_21.jpg" /></p>
<p>Finally, check the Gradient Overlay effect. Click over the gradient thumbnail; in the new Gradient Editor window set the following values and click OK:</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_22.jpg" /></p>
<p>Apply the following settings and click OK.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_23.jpg" /></p>
<p>Select the &#8220;texture&#8221; layer and make it visible.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_24.jpg" /></p>
<p>Go to Layer > Layer Style > Pattern Overlay. Click over the pattern thumbnail and from the thumbnails list select the &#8220;Rust3&#8243; pattern.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_25.jpg" /></p>
<p>Apply the following settings and click OK.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_26.jpg" /></p>
<p>Note: While still in the Pattern Overlay window (and before clicking OK), click and drag over the canvas to freely move the texture. Just for practice, try to place the texture as close as possible as the example image. Don&#8217;t worry if you can&#8217;t, this step is just to show you what you can do while you are on the Pattern Overlay dialog.</p>
<p>Select all Layers (except the Background) and go to Layer > New > Group from Layers. In the dialog box, set the name to &#8220;Style 1&#8243; and click OK.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_27.jpg" /></p>
<p>Go to Layer > Duplicate Group. Set the name to &#8220;Style 2&#8243; and click OK.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_28.jpg" /></p>
<p>Click over the canvas, and drag the content of the &#8220;Style 2&#8243; group about 200px down. This is just to work more comfortable so the groups don&#8217;t overlap.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_29.jpg" /></p>
<p>Expand the &#8220;Style 2&#8243; group and click over the &#8220;depth&#8221; layer in order to select it. Go to Layer > Layer Style > Color Overlay. Click over the small color rectangle and in the color picker window set the color to #4C4C4C. Click OK. </p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_30.jpg" /></p>
<p>Still in the Layer Style window, click over the Drop Shadow tab and uncheck the &#8220;Layer Knocks Out Drop Shadow&#8221; option. Click OK.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_31.jpg" /></p>
<p>Click over the &#8220;color&#8221; layer and go to Layer > Layer Style > Gradient Overlay. Click over the gradient thumbnail, and in the gradient editor set the colors as follows. Click OK in the Gradient Editor and click OK again in the Layer Style window. Note that the red numbers refer to the percentage location of each color.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_32.jpg" /></p>
<p>Now, click over the &#8220;texture&#8221; layer and go to Layer > Layer Style > Pattern Overlay. We will not change the setting here, we will just move the texture to make it look different from the first style. To do so, while you still have the Pattern Overlay tab of the Layer Style window active, click and drag over the canvas to move the texture to another position. Once you have done this, click OK to apply the effect. Try to position the texture as the image shown for practicing purposes.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_33.jpg" /></p>
<p>Collapse the &#8220;Style 2&#8243; layer&#8217;s group by clicking on the arrow next to the group&#8217;s name. Go to Layer > Duplicate Group. Set the name to &#8220;Style 3&#8243; and click OK.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_34.jpg" /></p>
<p>Click over the canvas, and drag the content of the &#8220;Style 3&#8243; group about 200px down. This is just to work more comfortable so the groups don&#8217;t overlap.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_35.jpg" /></p>
<p>Expand the &#8220;Style 3&#8243; layer group and select the &#8220;color&#8221; layer. Go to Layer > Layer Style > Gradient Overlay. Click over the gradient thumbnail, and in the gradient editor set the colors as follows. Click OK in the Gradient Editor and click OK again in the Layer Style window. Note that the red numbers refer to the percentage location of each color.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_36.jpg" /></p>
<p>Again, we will modify the texture layer to make it looks different from the other two styles. Click over the &#8220;texture&#8221; layer inside the &#8220;Style 3&#8243; layer group and go to Layer > Layer Style > Pattern Overlay. We will just move the texture to make it look different from the others styles, so we will not change the setting here. To do so, while you still have the Pattern Overlay tab of the Layer Style window active, click and drag over the canvas to move the texture to another position. Once you have done this, click OK to apply the effect. Try to position the texture as the image shown for practicing purposes.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_37.jpg" /></p>
<p>We will now make a final variation to get a different style. Collapse the &#8220;Style 3&#8243; layer&#8217;s group by clicking on the arrow next to the group&#8217;s name. Go to Layer > Duplicate Group. Set the name to &#8220;Style 4&#8243; and click OK.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_38.jpg" /></p>
<p>Click over the canvas, and drag the content of the &#8220;Style 4&#8243; group about 200px down. As we did it before, this is just to work more comfortable so the groups don&#8217;t overlap.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_39.jpg" /></p>
<p>Expand the &#8220;Style 4&#8243; layer group and select the &#8220;color&#8221; layer. Go to Layer > Layer Style > Gradient Overlay. Click over the gradient thumbnail, and in the gradient editor set the colors as follows. Click OK in the Gradient Editor and click OK again in the Layer Style window. Note that the red numbers refer to the percentage location of each color.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_40.jpg" /></p>
<p>Now, for the last time, we will modify the texture layer of the &#8220;Style 4&#8243; group to make it looks different from the other styles we have made. Click over the &#8220;texture&#8221; layer inside the &#8220;Style 4&#8243; layer group and go to Layer > Layer Style > Pattern Overlay. Besides moving the texture to make it look different from the other styles, we will change a single setting to get other effect. From the Blend Mode dropdown list select Darker Color. Now, with the Pattern Overlay tab of the Layer Style window still active, click and drag over the canvas to move the texture to another position. Once you have done this, click OK to apply the effect. Try to position the texture as the image shown for practicing purposes.</p>
<p><img src="http://progressive.kelbymediagroup.com/layersmagazine/files/diego_rusted_text_41.jpg" /></p>
<p>Now that you have completed all the steps, you can try a few different variations by changing the color gradient of any &#8220;color&#8221; layer, moving, scaling and changing the blend mode of the &#8220;texture&#8221; layers, and even change the settings of the &#8220;shadow&#8221; layers to achieve a new and exciting style.</p>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/designing-rusted-text-in-photoshop.html/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
	</channel>
</rss>
