<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Layers Magazine &#187; Columns</title>
	<atom:link href="http://layersmagazine.com/category/Columns/feed" rel="self" type="application/rss+xml" />
	<link>http://layersmagazine.com</link>
	<description>The How-to Magazine for Everything Adobe</description>
	<lastBuildDate>Wed, 16 May 2012 18:13:59 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
		<item>
		<title>Designer Spotlight: Matt Mignanelli</title>
		<link>http://layersmagazine.com/designer-spotlight-matt-mignanelli.html</link>
		<comments>http://layersmagazine.com/designer-spotlight-matt-mignanelli.html#comments</comments>
		<pubDate>Mon, 21 Mar 2011 15:22:09 +0000</pubDate>
		<dc:creator>Chris Main</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[January/February 2011]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=15013</guid>
		<description><![CDATA[Matt Mignanelli is best known for his brightly colored abstract paintings, but he also works commercially creating editorial illustrations for various publications around the world.]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/designer-spotlight-matt-mignanelli.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Art of Type: How Fine is Too Fine</title>
		<link>http://layersmagazine.com/art-of-type-how-fine-is-too-fine.html</link>
		<comments>http://layersmagazine.com/art-of-type-how-fine-is-too-fine.html#comments</comments>
		<pubDate>Thu, 03 Mar 2011 13:22:49 +0000</pubDate>
		<dc:creator>james felici</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[January/February 2011]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=14906</guid>
		<description><![CDATA[InDesign offers fine control over your type, but there’s such a thing as too fine: You can waste lots of time making minute changes that yield little. In this column, we’ll look at some of those controls to see just how fine is fine enough.]]></description>
			<content:encoded><![CDATA[<p>InDesign offers fine control over your type, but there&#x0092;s such a thing as too fine: You can waste lots of time making minute changes that yield little. In this column, we&#x0092;ll look at some of those controls to see just how fine is fine enough.</p>
<p><strong>The basics</strong><br />
Let&#x0092;s start with a basic type spec decision: point size. Generally, you choose a point size for one of two reasons: readability or copy fitting. </p>
<p>InDesign lets you specify point sizes down to one thousandth of a point. From a readability standpoint, though, there&#x0092;s rarely a reason to choose a fractional point size, 10.5 point, for example. It&#x0092;s very difficult to discern a half-point size difference in the first place, and if you decide 11 point is too small, 11.5 point probably isn&#x0092;t going to look much better.</p>
<p>Over the length of a book, a half-point reduction in size could shorten the length of the text enough to eliminate a signature, which could save serious money. Half-point sizes may also occasionally help when setting type in narrow columns.</p>
<p>Leading generally follows suit, although you&#x0092;ll find half-point leading increments useful more often than half-point type sizes. (As with point size, InDesign allows one-thousandth point leading precision.) But even then a half point of leading will only make a significant difference at smaller text sizes, with the impact being proportionately greater as the type gets smaller. An extra half point of leading in footnotes, for example, can make them easier to read. But above 12 point, experimenting with half-point leading is rarely worth the effort.</p>
<p>However, tiny leading adjustments come in handy when specifying a baseline shift. Baseline shifts are useful for visually aligning two characters, such as top-aligning a small dollar sign next to a price. Creating precise alignments depends on finely graduated adjustments. Like leading, baseline shifts can be a thousandth of a point, although you&#x0092;ll never need such precision.</p>
<p>These insanely fine increments exist because InDesign uses them internally. When scaling drop caps, for example, it creates myriad minutely different sizes depending on their depth and the text&#x0092;s size. Leading, likewise, needs to be finely adjusted to vertically justify type to fill a frame from top to bottom. Adobe made this degree of precision available to you, overkill though it may be.</p>
<p>When engineering the InDesign hyphenation and justification controls, Adobe did likewise, offering one-thousandth em increments for kerning and tracking adjustments.</p>
<p><strong>Kerning and tracking</strong><br />
How fine is one thousandth of an em? So fine that you can&#x0092;t see it. In text, a kerning adjustment this small can&#x0092;t even be rendered by the typical imagesetter. At display size, when it might be as wide as a strand of hair, it&#x0092;s too small to make a visible difference. The kerning tables in virtually all fonts specify adjustments no finer than one hundredth of an em.</p>
<p>If you click the Up and Down Arrows in the Kerning field located in the Character panel (Window&gt;Type &amp; Tables&gt;Character), you can alter the spacing between characters in 10/1000 em increments. This is almost always more than fine enough. In fact, I use the Units &amp; Increments section of the Preferences dialog (InDesign [PC: Edit]&gt;Preferences&gt;Units &amp; Increments) to set the Kerning/Tracking to 20/1000 em, or 1/50 em. This becomes the adjustment increment when I use the kerning keyboard shortcuts: Option-Left Arrow key and Option-Right Arrow key (PC: Alt-Left Arrow key and Alt-Right Arrow key). Hold down the Command (PC: Ctrl) key at the same time and InDesign will multiply the effect by five, but I find this too coarse.</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0128.jpg" alt="" /><br />
<em>The tracking value of each line is unique: 0, &#x0096;5, &#x0096;10, and &#x0096;20 thousandths of an em. Can you tell which is which? It&#x0092;s not easy, which goes to show why increments of less than 1/100 em aren&#x0092;t usually very useful. (Answers: line 1: &#x0096;5; line 2: &#x0096;20; line 3: 0; line 4: &#x0096;10.) </em></p>
<p>The Character panel&#x0092;s Tracking controls also work in 10/1000 em increments; as with kerning, you can type in any value you want. Although this isn&#x0092;t very useful for kerning, it can be for tracking. For example, when you&#x0092;re trying to eliminate a widow (a very short last line of a paragraph), you want to keep tracking changes to a minimum to avoid altering the texture of the whole paragraph. Here, tweaking spacing in 1/1000 em increments may do the trick. In such cases, this minute alteration is multiplied by the number of characters and spaces in the affected text. In a long paragraph, a small tracking change can make a big difference in how lines break, while being basically invisible otherwise.</p>
<p><strong>Regulating character widths</strong><br />
The last control I want to mention is that regulating the set widths of characters. The horizontal and vertical scale of characters (also managed in the Character panel) and the degree of glyph scaling you&#x0092;ll permit during hyphenation and justification (controlled in the Justification panel, accessed from the Paragraph panel&#x0092;s flyout menu [Window&gt;Type &amp; Tables&gt;Paragraph]) are controllable in 0.01% increments. Once again, this is overkill. Altering character widths enough to visibly change their appearance is rarely a good idea, but where minor tweaks are desirable, increments of 1% are more than fine enough.</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0230.jpg" alt="" /><br />
<em>In this 60 pt logo, getting the subscript &#x0093;2&#x0094; to bottom align and trademark bug to top align required precise baseline shifts. The &#x0093;2&#x0094; was sunk &#x0096;9.8 pt, while the TM (set at 13 pt) was raised 33.2 pt. Only in fine alignment situations do you need to lead in such tiny increments. </em></p>
<p>When allowing glyph scaling during hyphenation and justification, you want to keep alterations in character width exceedingly subtle, so you&#x0092;ll probably be working in a range of about plus or minus 1% in any case. Here, a 0.5% change in the allowable glyph width variation may make a difference, but smaller changes will likely produce very little in the way of better composition.</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0329.jpg" alt="" /><br />
<em>The only difference between these two paragraphs is that in the lower one, glyph scaling is turned on to allow a maximum character compression of 1%. This difference is virtually undetectable, even in the enlarged samples here.</em></p>
<p>The point of all of this is that you shouldn&#x0092;t be intimidated by the exacting values InDesign lets you bring to bear on your type. In type, it&#x0092;s the little things that count, but that doesn&#x0092;t mean that everything that&#x0092;s little counts.</p>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/art-of-type-how-fine-is-too-fine.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Design Makeover: Monster Ball</title>
		<link>http://layersmagazine.com/design-makeover-monster-ball.html</link>
		<comments>http://layersmagazine.com/design-makeover-monster-ball.html#comments</comments>
		<pubDate>Mon, 21 Feb 2011 17:57:48 +0000</pubDate>
		<dc:creator>jake widman</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[November/December 2010]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=14817</guid>
		<description><![CDATA[Client: Swing Goth]]></description>
			<content:encoded><![CDATA[<p><strong>Client: </strong><br />
Swing Goth <a href="http://www.swinggoth.com">www.swinggoth.com</a></p>
<h1>Before</h1>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/before3.jpg" alt="" /></p>
<p>Swing Goth was born out of an attempt to marry partner dancing with modern music. &#x0093;We dream of a future where dancing with each other is once again the norm, but we&#x0092;re unlike other partner dancing clubs in that we dance to modern music,&#x0094; said Brian Gardner, originator and promoter of Swing Goth. Gardner hosts biweekly dance parties and occasional live-music events in San Francisco&#x0097;Swing Goth&#x0092;s home&#x0097;and the activity has spread to New York. &#x0093;We teach partner dancing based on upper body connection, and we focus on developing a personal style and flair rather than on perfecting cookie-cutter footwork,&#x0094; Gardner said.</p>
<p>Some of Swing Goth&#x0092;s events, such as this October&#x0092;s &#x0093;Ball of C&#x0092;thulhu,&#x0094; feature steampunk bands. Steampunk is a visual aesthetic and literary genre that, like Swing Goth, combines old and new. &#x0093;I think of it as what would happen if the combustion engine and mass production were never invented,&#x0094; explains Gardner. Think of floating airships or computers with keyboards made out of typewriters. &#x0093;Aesthetically, it is said that steampunk is what happens when goths discover brown.&#x0094;</p>
<p>For the ball flyer, one of the participating bands came up with the tentacles-and-cemetery theme. Gardner took it from there, populating the cemetery with ghouls drawn by a friend or images from the public domain. The flyer will be printed as a 4&#215;6&#8243; postcard to be distributed in clubs, record stores, and the like; and as 8.5&#215;11&#8243; posters to be hung in appropriate neighborhoods. </p>
<p>Gardner likes some aspects of the flyer, such as the tentacles wrapping around the band, but he worries that it looks too wordy and doesn&#x0092;t like the way the text breaks down into horizontal bars that interrupt the eye&#x0092;s flow. He&#x0092;d like a flyer that covered the event details but still gave a feeling of &#x0093;gentle, dark seduction&#x0094; between elegant ladies and gentlemen. We asked three designers to create an appropriately seductive&#x0097;but appropriately spooky&#x0097;monster mash flyer.</p>
<h1>After</h1>
<p><strong>DESIGNER:</strong> Maria Stephens<br />
<a href="http://www.tigerlillydesigns.co.uk">www.tigerlillydesigns.co.uk</a></p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/ms.jpg" alt="" /></p>
<p>My immediate impressions of the original design were that it was busy, absent of any real focal point, and lacking impact. I wanted to give it a more professional touch that would complement the reputation of the promoter and musicians.</p>
<p>I began by stripping the poster down to its basics and identifying what the client liked about the current design: colors, central image, and dark mysterious vibe. I then looked at what elements were necessary to the flyer and reordered them in terms of size and location to create a more structured hierarchy. I considered the main focal point of this poster to be the event, theme, and date, and therefore concentrated the design on these areas. I liked the cemetery theme as it has a link with the headline act Abney Park (also a cemetery here in London), as well as being a perfectly fitting theme for this monster mash.</p>
<p>The overall colors of the poster remain dark so that the white, green, and yellow text can really pop in the ultraviolet lighting common in clubs. All the band logos have been displayed using white text in the style of their logos&#x0097;this will ensure that they stand out in nightclub lighting while complementing the central image rather than detracting from it.</p>
<p>To reinforce the event theme of C&#x0092;thulhu (a fictional cosmic entity created by horror author H.P. Lovecraft), stylized ethereal tentacles were added crawling out from under a headstone. The tentacles provide a sense of horror and mystery, as well as conveniently creating the perfect frame with which to emphasize the main details of the event. The event name and date appear on the headstone, almost as though they were carved there.</p>
<p>Overall, the final design is a classy, stylish, elegant take on a subject matter (Halloween) that can often be clichÂ© and cheesy.</p>
<p><strong>ABOUT THE DESIGNER</strong><br />
Maria Stephens<br />
<a href="http://www.tigerlillydesigns.co.uk">www.tigerlillydesigns.co.uk</a></p>
<p><a href="http://media.kelbymediagroup.com/layersmagazine/files/ms1.jpg"><img src="http://media.kelbymediagroup.com/layersmagazine/files/ms1.jpg" alt="" width="134" height="201" class="alignright size-full wp-image-14824" /></a>Originally from the beautiful valleys of South Wales, Maria Stephens has spent the last five years honing her expertise on the streets of London, working her way up through the ranks of design teams and enjoying both agency and client side projects. With a Masters Degree in Graphic Communication, Maria realized that she could have more fun and greater creative freedom working for herself and founded Tigerlilly Designs, a boutique design agency with big ambitions, in 2008. </p>
<p>Since its founding, Tigerlilly has worked with start-up entrepreneurs, blue-chip businesses, charities, and classy individuals on both sides of the pond. Recently, Tigerlilly nurtured a flourishing relationship with Razor Research, an award-winning research agency based in London. This partnership has led to work for well-known brands such as Green Giant, Betty Crocker, and HÂ¤agen-Dazs.</p>
<p>Maria lives in Central London with her boyfriend and her basil plant named Fred.</p>
<p><strong>APPLICATIONS USED:</strong> <em>Adobe Photoshop CS4, Adobe Illustrator CS4, and Adobe InDesign CS4</em></p>
<h1>After</h1>
<p><strong>DESIGNER:</strong> Kwasi Amankwah<br />
<a href="http://www.kwasi.net">www.kwasi.net</a></p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/ka.jpg" alt="" /></p>
<p>This project was very interesting to me because it covered a topic that I truly knew nothing about. Swing Goth was a whole new world, and before I started any designs I spent time learning about the culture. Once I had a good understanding of the scene, I started by coming up with an element to focus the piece around.<br />
I created a drawing that depicted two people heading to the party. The illustration was a composite of all the characters I saw in my research&#x0097;the female guest, for example, was an homage to one of the band members. The figures and the background were colored in Adobe Illustrator. The blue used was sampled from the original piece, and the line drawing of a graveyard silhouette added a texture to the background.</p>
<p>The toughest part about this project was incorporating all of the different band logos, with each of them using a different font. I decided that a dramatic angle would allow me to incorporate the logos as party information more cohesively. The logos and information were manipulated so that they appear to fit into the same 3D space as the illustration&#x0092;s people. Changing logo one into a spatial element allows the different fonts to act as a unit while being so different from each other. I set the ampersand in Angelic War, which I thought looked like a nice blend between the fonts used in the Swing Goth logo and the Clockwork logo. For the rest of the copy, I used Helvetica Neue Bold, Light, and Light Italic. It&#x0092;s a simple font, but with the complexity of all of the other fonts used I wanted to keep the other information as simple and clean as possible.</p>
<p><strong>ABOUT THE DESIGNER<br />
</strong>Kwasi Amankwah <a href="http://www.kwasi.net">www.kwasi.net</a></p>
<p><a href="http://media.kelbymediagroup.com/layersmagazine/files/ka1.jpg"><img src="http://media.kelbymediagroup.com/layersmagazine/files/ka1.jpg" alt="" width="134" height="223" class="alignright size-full wp-image-14826" /></a>Kwasi started as an illustrator and moved into graphic design after gaining a background in Adobe Photoshop. After getting his Bachelor&#x0092;s Degree in Art History at the University of Illinois, he moved to Chicago to attend the Art Institute of Chicago. There he earned his BFA in graphic design, after which he attended the University of Illinois-Chicago for his MFA.</p>
<p>His diverse background and his love and interest in all different styles of art gives him a unique approach to his design projects. While he spends most of his time working on graphic design, he also draws, paints, and belongs to a screen print studio.</p>
<p>After school, Kwasi spent several years on an in-house graphic design team and teaching graphic design at a local college. Kwasi has now moved into the freelance world and started his own company, At Nine Design. Kwasi resides in Chicago with his wife and dog. </p>
<p><strong>APPLICATIONS USED:</strong> Adobe Illustrator CS3 and Adobe InDesign CS3</p>
<h1>After</h1>
<p><strong>DESIGNER:</strong> Matt Holley<br />
<a href="http://www.mattholleydesign.com">www.mattholleydesign.com</a></p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/mh.jpg" alt="" /></p>
<p>Having no knowledge of Swing Goth, steampunk, or H.P. Lovecraft, I was jumping into a completely different world blindfolded. The name C&#x0092;thulhu had little meaning to me until doing the research. This creature was created as a symbol of extreme horror and evil. While the &#x0093;Ball of C&#x0092;thulhu&#x0094; bears the creature&#x0092;s name, it&#x0092;s an event filled with fun and fantasy.</p>
<p>Looking at the original poster, there are several elements that are distracting. There&#x0092;s so much text and so many line breaks that it&#x0092;s virtually impossible to notice the design. From the cartoon characters to the poorly beveled tentacles, this poster doesn&#x0092;t reflect the vibrance and quality of this event.</p>
<p>Browns and greens gave me the fall feel I wanted, while allowing me to keep the poster bright, warm, and inviting. I drew my interpretation of C&#x0092;thulhu as if he were going to a costume party (on paper, then redrawn in Adobe Illustrator). His plaid suit and paisley tie is what he grabbed from Goodwill the night before the ball. He&#x0092;s positioned on the hardwood floor and is holding a mystical scepter as if he&#x0092;s the dancing disco ball of the party.</p>
<p>The header text is Oliver&#x0092;s Barney, which was the perfect thickness for me to apply the wood grain texture to. The leaves echo the warmth and fall feel of the wood. Reprise Stamp was used as the informational text because it&#x0092;s eroded yet remains as legible as Helvetica. The header and footer text are both set in a triangular shape and give a nice sense of balance to the page. Logos were strategically placed so as not to take attention away from the overall design of the poster. I&#x0092;ve always loved the look of screen-printed posters, and wanted to give this poster a similar vintage look and feel.</p>
<p><strong>ABOUT THE DESIGNER<br />
</strong>Matt Holley<br />
<a href="http://www.mattholleydesign.com">www.mattholleydesign.com</a></p>
<p><a href="http://media.kelbymediagroup.com/layersmagazine/files/mh1.jpg"><img src="http://media.kelbymediagroup.com/layersmagazine/files/mh1.jpg" alt="" width="134" height="136" class="alignright size-full wp-image-14822" /></a>Matt Holley is a passionate freelance designer out of Columbus, Ohio. With a broad range of experience ranging from corporate rebranding to creative marketing and interactive design, Matt brings a clean approach to design and focuses on getting rid of unnecessary clutter. Clean lines, balance, and symmetry are at the forefront of Matt&#x0092;s design profile.</p>
<p>After graduating from Marshall University with a Bachelor of Fine Arts in Visual Design, Matt moved to Columbus to pursue his design career. While he enjoys corporate design, nonprofits have always had a soft spot in Matt&#x0092;s heart, as his dad and brother are both ministers. He loves using his talents to glorify God and help local churches grow, and impact their neighborhoods. Matt also enjoys playing music and is part of the Jared Mahone band, a groove-driven soulful pop band in Columbus. He is recently engaged and looking forward to being married to his fiancÂ©e, Krista.</p>
<p><strong>APPLICATIONS USED: </strong>Adobe Illustrator CS3 and Adobe Photoshop CS3 </p>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/design-makeover-monster-ball.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Designing with Web Standards</title>
		<link>http://layersmagazine.com/designing-with-web-standards.html</link>
		<comments>http://layersmagazine.com/designing-with-web-standards.html#comments</comments>
		<pubDate>Mon, 14 Feb 2011 17:04:55 +0000</pubDate>
		<dc:creator>Sue Jenkins</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[November/December 2010]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=14748</guid>
		<description><![CDATA[Web standards, simply put, are the basic rules that all Web designers, coders, and programmers should understand and follow when designing and building webpages. While these standards mostly deal with coding and other behind-the-scenes issues, they can also greatly affect a site’s design and influence how visitors access the content on different sites.]]></description>
			<content:encoded><![CDATA[<p>Web standards, simply put, are the basic rules that all Web designers, coders, and programmers should understand and follow when designing and building webpages. While these standards mostly deal with coding and other behind-the-scenes issues, they can also greatly affect a site&#x0092;s design and influence how visitors access the content on different sites. Above all, standards help ensure that everyone (including nonhuman Web robots and spiders) can access every webpage on the Internet&#x0097;regardless of their browser, device, or operating system. In this article, you&#x0092;ll learn where Web standards came from, why you should use them, and where you can go to find out more about them.</p>
<p><strong>The birth of Web standards</strong><br />
In the early days of the Internet (back in 1989), before there were things like search engines, e-commerce, blogs, and social networking, the World Wide Web was a bit of a free for all where each website followed the coding whims of the person who made it. For example, some HTML coders used all caps for their tags to help easily see the difference between tags and content, while other coders used &#x0093;camelCase&#x0094; for their tags, and still others used all lowercase letters. In addition, some websites were composed entirely of graphic images placed snugly inside cells of a table and others were made using a combination of graphics, text, and tables.</p>
<p>On one hand, this do-it-yourself coding environment allowed for unlimited freedom and creativity. On the other hand, having no rules to follow frequently resulted in an &#x0093;anything goes&#x0094; policy, which often made Internet users frustrated and confused about how they should navigate through a site to find the information they were looking for. To be fair, the Internet did start as more of an information sharing space rather than a place to sell and buy stuff, chat with friends, and express yourself. However, as more people and companies began using the Web to market and sell their products and services, and more kinds of devices (such as handhelds and screen readers for the visually impaired) were being used to access the Web, it became clear that certain coding rules and standards would need to be established to help control all the chaos.</p>
<p>So in 1994, that&#x0092;s what Tim Berners-Lee did. Berners-Lee, if you didn&#x0092;t know, is the University of Oxford-educated mastermind who created the Internet as a global information sharing initiative while working at CERN (the European Organization for Nuclear Research) in 1989. Over the next several years, his specs for HTTP, URIs (Uniform Resource Identifiers), and HTML were refined and improved upon as this new technology spread quickly around the world. </p>
<p>By the early &#x0092;90s, when many middle-class families owned at least one computer and many businesses had a Web presence, Berners-Lee founded the World Wide Web Consortium (W3C) as an international vendor-neutral group committed to creating Web standards that allowed for device-independent Web access. The W3C&#x0092;s mission is &#x0093;to lead the World Wide Web to its full potential by developing protocols and guidelines that ensure long-term growth of the Web.&#x0094;</p>
<p><strong>The World Wide Web Consortium</strong><br />
Since the W3C&#x0092;s founding, more than 100 W3C recommendations for Web design and applications, architecture, Semantic Web, XML technology, Web services and browsers, and authoring tools have been published on the W3C website. There have also been standards proposed for accessibility, internationalization, mobile Web, developing economies, and eGovernment. In fact, in 2009 Berners-Lee launched a new organization called the World Wide Web Foundation to help support and coordinate further development of the Web to benefit humanity. </p>
<p>A few of the early, more monumental W3C Web standards included things such as making uniform HTML/XHTML coding rules, recommending the inclusion of a DOCTYPE in the head of the code, and the promotion of using cascading style sheets (CSS) to separate webpage form (presentation) from webpage content. </p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0126.jpg" alt="" /><br />
<em>The W3C homepage</em></p>
<p>Here are some specific examples of each early Web standard:</p>
<p>&#x0095;	Uniform HTML and XHTML Coding: To improve the presentation of webpages on Internet-capable devices, standards to HTML and XHTML now follow stricter coding rules to improve the accessibility of pages across browsers (Internet Explorer [IE], Firefox, Opera, Safari, Chrome, etc.); operating systems (Mac, PC, Linux, Unix); and other devices (screen readers, handhelds, printers, etc.) that access the Internet.<br />
&#x0095;	Use of DOCTYPEs: By adding a DOCTYPE tag at the top of the code of all HTML and XHTML pages, the browser can interpret a webpage as an application in the XML programming language and thereby present that data within the Internet-capable device as it was coded. This standard is especially important because XML lets programmers create their own proprietary markup languages through which additional information can be exchanged on the Web.<br />
&#x0095;	Use of CSS: Separating content (HTML) from presentation (CSS) and user interaction (JavaScript, jQuery, PHP, and other programming languages) allows designers, coders, and programmers to simplify their code and consolidate their presentation markup in one place.</p>
<p>Other important standards focus on accessibility issues geared toward making all Web content accessible to the widest possible audience across the widest array of devices. According to the W3C, people with disabilities make up roughly 10% of the Internet&#x0092;s population. Simple coding changes can often make the biggest impact, such as requiring image tags to include alternate text attributes, link tags to have descriptive title and target attributes, and form elements to use tab order and hot keys to assist with navigation through a site without a mouse or standard keyboard. </p>
<p>In addition to laying out Web standards, the W3C website is chock full of detailed information about HTML, DHTML, XHTML, XML, CSS, JavaScript, jQuery, Ajax, Ruby on the Rails, ARIA, and more. You&#x0092;ll even find details on browser compatibility, document formats, Web graphic formats, and CSS, as well as more obscure documentation on developing technologies like HTML5 and CSS3 that have yet to be fully implemented across the Web. Definitely spend some time exploring this site. The more you understand about Web standards, the better you&#x0092;ll be at designing and building standards-compliant websites.</p>
<p><strong>Working with Web standards</strong><br />
Web standards have really helped make the job of building websites easier. This is especially true when you learn the right way to do things from the start. For example, when building webpages, it&#x0092;s useful to follow a particular logical workflow. First, you get your content on the page and then you mark it up with proper semantic HTML (semantic means that you use the right tags to match the meaning of your content, e.g., &#x0093;&lt;h1&gt; for Heading 1s&#x0094;). After that, you add your CSS to style the content, and lastly, you add any JavaScript and other programming languages as needed to create page interactivity and present dynamic data.</p>
<p>One of the earliest and most important Web standards recommended by the W3C is the use of CSS instead of the heavy HTML formatting tags that designers, coders, and programmers used before. With the old method, formatting markup had to be wrapped around every block of text, every graphic, and each object or element displayed on the page. (Imagine managing a 30-page website and having to change all the fonts from Arial to Verdana!) Back then, it would have meant opening and editing every single page, line by line. By contrast, that same change today would only mean editing a few lines in your external CSS file.</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0228.jpg" alt="" /><br />
<em>Easily link your webpages to one or more external CSS files</em></p>
<p>With CSS, you can quickly create site-wide styles for the tags used to mark up your content, define custom styles to selectively style elements, and create styles that will automatically be applied to an element&#x0092;s ID. Not only does CSS separate your presentation markup from your content, it also centralizes all the style information into one discrete location (an external CSS file that is linked in the &#x0093;&#x0094; to all the pages in your site) and drastically reduces the file size of your webpages, thereby making your pages load faster in a browser. </p>
<p>Thankfully, nearly all the popular browsers and Web editing software manufacturers are on board with Web standards, each working hard (and competitively) to help provide Web designers, coders, programmers, and Internet users with the best experience they can. </p>
<p>In fact, for several years now, the top HTML and WYSIWYG code editors&#x0097;for example, Dreamweaver and ExpressionWeb&#x0097;have supported Web standards by automatically writing standards-compliant code. What&#x0092;s more, the newest and most popular browsers (with the exception of IE) now render properly coded webpages near identically. </p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0327.jpg" alt="" /><br />
 <em>Dreamweaver and ExpressionsWeb write standards-compliant code</em></p>
<p>Unfortunately, this does not mean that if you use a good HTML or WYSIWYG software program that you&#x0092;ll be immune from coding errors. The sad truth is that you&#x0092;ll still have to deal with things like display and compatibility problems with CSS and various scripts, IE-only features, and browser-specific coding issues. The good news is you&#x0092;re not the only one out there doing it. In all likelihood, someone on the Internet has already figured out the solution to your very problem and is willing to share it. For CSS-related issues, check out the Adobe CSS Advisor (http://bit.ly/6MsXLN).</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0426.jpg" alt="" /><br />
<em>Adobe CSS Advisor provides solutions to common CSS and browser-compatibility issues<br />
</em><br />
Besides presentation consistency and device independence, another really smart reason to build standards-compliant websites is better search engine optimization (SEO), which can both help improve search engine results page rankings and make the content within the site easier to find for Web visitors. Standards-compliant sites provide a more consistent experience to the widest audience of users across the widest variety of devices and platforms. </p>
<p><strong>Web standards for Flash, HTML5, and CSS3</strong><br />
As cool and interactive as they can be, Flash movies are single objects that are embedded into a webpage, which means that none of the content contained within them can be bookmarked, selected, copied, or saved the way you can with content in a regular webpage. They also can&#x0092;t contain any meta tag information like keywords or descriptions&#x0097;which means that search engines can&#x0092;t index any of the content to help visitors find that content.</p>
<p>As a workaround to building entire sites from Flash, some developers have begun shifting to including Flash modules inside of regular sites and using JavaScript, jQuery, and HTML5 to create page interactivity, both of which are easy enough to learn, standards-compliant, and search engine friendly. For an interesting read on Flash Web standards, visit <a href="www.webmonkey.com/2010/02/use_web_standards_with_flash">www.webmonkey.com/2010/02/use_web_standards_with_flash</a>.</p>
<p>HTML5&#x0097;which is the new and smarter version of HTML&#x0097;is now starting to be supported by the newest and most popular browsers. HTML5 introduces a bunch of new semantic elements like &#x0093;<br />
<nav>&#x0094; and &#x0093;<br />
<footer>,&#x0094; and adds sweet JavaScript-like interactive functionality through DOM scripting for things like geolocation, audio and video playback, and drag-and-drop. You can read about all the differences between HTML4 and HTML5 at http://dev.w3.org/html5/html4-differences. </p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0524.jpg" alt="" /></p>
<p>	As for CSS3, according to the good folks over at www.sitepoint.com, all the major non-IE browsers now support many useful CSS3 properties, as long as (for now) it&#x0092;s used with proprietary code (e.g., &#x0093;-moz&#x0094; or &#x0093;-webkit&#x0094;). One amazing thing you can do right now with CSS3 is set multiple backgrounds for a single div element. </p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0623.jpg" alt="" /></p>
<p>What&#x0092;s more, new CSS3 properties are being introduced with each browser update so that eventually CSS3 can be used without proprietary code. As for IE browsers (for now), IE8 renders CSS2 predictably, and there are whispers that IE9 might get in the game. For details and information about working with CSS3, visit www.css3.com.</p>
<p><strong>Where can I learn more?</strong><br />
There are dozens of sites on the Web to help designers, coders, and developers learn the rules of the Internet road. Each is dedicated in some form to helping create standards for structural markup, presentation, scripting, and programming languages, as well as object models and other markup languages, such as SVG. There are also plenty of books and free online tutorials such as Designing with Web Standards by Jeffrey Zeldman. </p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0720.jpg" alt="" /></p>
<p><strong>Another useful resource is the Max Design&#x0092;s Web standards checklist </strong>(www.maxdesign.com.au/articles/checklist), which can guide you toward using a valid and accessible markup style with CSS to create websites that are accessible, usable, and search engine friendly.</p>
<p><em>If you&#x0092;d like to learn more about Web and accessibility standards, check out the following sites:<br />
</em><br />
<strong>Web standards and accessibility resources</strong><br />
World Wide Web Consortium (W3C)	www.w3.org<br />
World Wide Web Foundation	www.webfoundation.org<br />
Web Standards Project	www.webstandards.org<br />
Web Standards Group	http://webstandardsgroup.org<br />
Web Accessibility Initiative	www.w3.org/WAI<br />
Equality &amp; Human Rights Commission	www.equalityhumanrights.com<br />
Section 508	www.section508.gov<br />
Web Accessibility in Mind	http://webaim.org</p>
<p><strong>Tutorials, references, statistics, and forums</strong><br />
W3Schools	www.w3schools.com<br />
JavaScript Kit	www.javascriptkit.com<br />
The jQuery Project	www.jquery.com<br />
HTML5	www.w3.org/TR/html5<br />
HTML5 Demos	www.html5demos.com<br />
HTML5 Reset	www.html5reset.org<br />
CSS-Tricks (HTML5 Innershiv)	http://css-tricks.com/html5-innershiv<br />
Introduction to CSS3	www.w3.org/TR/css3-roadmap<br />
Web Safe Font Tester	www.fonttester.com/web_safe_fonts.html<br />
DebugBar	www.my-debugbar.com/wiki<br />
Web Style Guide	www.webstyleguide.com/wsg3/index.html<br />
960 Grid System	http://960.gs</p>
<p><strong>HTML/XHTML code validators</strong><br />
W3C Markup Validator	http://validator.w3.org<br />
W3C Link Checker	http://validator.w3.org/checklink<br />
W3C Log Validator	www.w3c.org/QA/Tools?LogValidator<br />
WDG HTML Validator	www.htmlhelp.com/tools/validator<br />
CSE HTML Validator	www.htmlvalidator.com</p>
<p><strong>CSS code validators</strong><br />
W3C CSS Validator	http://jigsaw.w3.org/css-validator<br />
WDG CSS Check	www.htmlhelp.com/tools/csscheck</p>
<p><strong>Accessibility validators</strong><br />
Web Accessibility Evaluation (WAVE) Tool		www.wave.webaim.org/index.jsp<br />
SortSite Testing Tool	www.powermapper.com/products/sortsite<br />
HiSoftware Cynthia Says Portal	www.contentquality.com<br />
W3C Code &amp; Accessibility Validators	www.w3.org/WAI/ER/tools/complete.html</p>
<p><strong>Browser compatibility verification</strong><br />
Adobe BrowserLab	https://browserlab.adobe.com<br />
Spoon Browser Sandbox	www.spoon.net/browsers<br />
Browershots.org	http://browsershots.org</p>
<p><strong>Web conferences and Web design events</strong><br />
An Event Apart	www.aneventapart.com<br />
South By Southwest	http://2007.sxsw.com/interactive<br />
Mix10 	http://live.visitmix.com </p>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/designing-with-web-standards.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>DESIGNER SPOTLIGHT: Radim Malinic</title>
		<link>http://layersmagazine.com/designer-spotlight-radim-malinic.html</link>
		<comments>http://layersmagazine.com/designer-spotlight-radim-malinic.html#comments</comments>
		<pubDate>Thu, 27 Jan 2011 20:14:13 +0000</pubDate>
		<dc:creator>Chris Main</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[November/December 2010]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=14651</guid>
		<description><![CDATA[Radim Malinic is a self-taught, award-winning art director, illustrator, and graphic designer based in London, England. His cutting-edge, innovative designs, and bold use of color has helped boost the visibility of many household brand names, such as FUZE Beverage, Coca-Cola, Malibu, Dell, and PlayStation.]]></description>
			<content:encoded><![CDATA[<p>Radim Malinic is a self-taught, award-winning art director, illustrator, and graphic designer based in London, England. Like many successful artists, Radim didn&#x0092;t start out as a designer. He has a degree in business management, and it wasn&#x0092;t until he was 24 that he turned to full-time design and illustration. His cutting-edge, innovative designs, and bold use of color has helped boost the visibility of many household brand names, such as FUZE Beverage, Coca-Cola, Malibu, Dell, and PlayStation.</p>
<p>Under the name Brand Nu, Radim has applied his vast skill set to advertising campaigns, product branding, magazine covers, editorial illustrations, and Web solutions. He treats every project as a brand-new (i.e., brand nu) challenge, and never approaches a brief the same way twice. His passion to make each project better than the last and his attention to intricate detail shines through in his work.</p>
<p><strong>Layers: </strong>You seem to enjoy your freedom as a freelance designer and illustrator. What are the advantages of working for yourself compared to working for an agency or running your own agency?</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/174.jpg" alt="" /></p>
<p><strong>Malinic: </strong>The biggest advantage is the opportunity to create interesting and innovative work. If you work for an agency, you&#x0092;re part of a team and the work gets diluted. Politics and extra people are involved in agencies, which can overtake the joy of each project. I opted for a freelance career for many reasons&#x0097;mainly so I can choose what I do and when I do it. Obviously, it&#x0092;s not a fairy tale scenario. Sometimes you have to work 18-hour days, but I&#x0092;m a lot happier to be at the forefront of the creative tasks in a project. If I need to take time off, I decide when to take it and when to work.</p>
<p><strong>Layers:</strong> You use agents to help promote your work and find new clients. What are the advantages of using an agent, and at what point in a designer&#x0092;s career should he start thinking about using an agent?</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/220.jpg" alt="" /></p>
<p><strong>Malinic:</strong> A good agent can help you reach clients that can be hard to get. Corporations often prefer to deal with an illustrator who has an agent. It&#x0092;s a simple rule because the ad agency has a back up of the agent&#x0092;s talent roster; therefore, being represented sometimes makes you a better pick for the job. I started thinking about getting an agent when I was ready to take the work up a notch. I learned a lot from my previous day jobs and I knew I could successfully freelance. I didn&#x0092;t have a dream client list, but I had the right skill set. </p>
<p><strong>Layers:</strong> We&#x0092;ve interviewed many designers in the past who have a college degree in a subject totally unrelated to design, but they&#x0092;ve always found a way to use that degree to their advantage in the design industry. Has your degree in business helped you succeed as an artist?</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/319.jpg" alt="" /></p>
<p><strong>Malinic: </strong>My first encounter with the subjects of economics and marketing was simply enchanting. Although I dabbled with graphic design before economics, I chose to study for a business degree. I always say that a freelancer is a boss during the day and a creative at night. Having a business management background is handy, but successful design practice is a combination of common sense, good manners, and hard work. </p>
<p><strong>Layers:</strong> Your work is more about setting trends instead of following them. Can you tell us a little about your style and how you strive to create something new and unique each time?</p>
<p><strong>Malinic:</strong> I admire illustrators who have one style that they do all day, every day. It&#x0092;s as if they&#x0092;re on a diet eating just apples and never try anything different. I understand they&#x0092;re comfortable that way and most are very successful. But I have the opportunity to do anything I want, any time I want. It took me a while to get to the point where I am right now, but I&#x0092;m enjoying it. So I work to find new ways of applying the creative ideas, which always carry my signature style. This way my clients are open to new ideas and let me explore the unexpected. </p>
<p><strong>Layers:</strong> You&#x0092;ve self-published three limited-edition showcase books of your work. How have these books helped your career? Have they helped in ways that you never even imagined?</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/419.jpg" alt="" /></p>
<p><strong>Malinic:</strong> They have helped because I did something different than my contemporaries. We&#x0092;ll always have nice relationship with physical objects like books and magazines. For me, each book has opened a new set of doors and helped me grow. You can change the content of your online portfolio as often as you like, but the book stays the same forever. </p>
<p><strong>Radim Malinic</strong> <a href="http://www.brandnu.co.uk">www.brandnu.co.uk</a><br />
<em>ALL IMAGES BY RADIM MALINIC</em></p>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/designer-spotlight-radim-malinic.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Artistic Expressions: Illustrative Text</title>
		<link>http://layersmagazine.com/artistic-expressions-illustrative-text.html</link>
		<comments>http://layersmagazine.com/artistic-expressions-illustrative-text.html#comments</comments>
		<pubDate>Wed, 26 Jan 2011 17:43:58 +0000</pubDate>
		<dc:creator>Bert Monroy</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[November/December 2010]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=14538</guid>
		<description><![CDATA[The written word has always been considered to possess great power. There are thousands of different fonts available that can give what you’re saying an additional emotional edge. When you illustrate text, you can give it impact that tells the story without even reading the words.]]></description>
			<content:encoded><![CDATA[<p>The written word has always been considered to possess great power. There are thousands of different fonts available that can give what you&#x0092;re saying an additional emotional edge. When you illustrate text, you can give it impact that tells the story without even reading the words.</p>
<p>Take a baby announcement, for instance; would you use an Old English typeface to illustrate it? No! You want something cute. You want something that says &#x0093;baby&#x0094; and not &#x0093;the Knights of the Round Table.&#x0094; A good suggestion would be little pillows that spell out the word &#x0093;baby,&#x0094; or the baby&#x0092;s name. That&#x0092;s a great idea, but what if you don&#x0092;t have a font that looks like pillows? This is what Photoshop is for&#x0097;making your imagination come to life.</p>
<p><strong>STEP ONE:</strong> To start, you need to choose a simple font such as Helvetica Bold. In a new, 72-ppi Photoshop document, select the Type tool (T), choose Helvetica in the Options Bar, and type a message. Note: Make sure to add plenty of spacing or kerning between the letters using the Character panel (Window&gt;Character); the outcome of the text will look best if the letters aren&#x0092;t so close together. Click on the Commit icon (checkmark) in the Options Bar when finished.</p>
<p><strong>STEP TWO:</strong> Choose Edit&gt;Transform&gt;Scale to modify the shape of the text. Click-and-drag the middle bottom handle of the bounding box to scale the text vertically to make it taller, as shown here. Press Return (PC: Enter) when finished.</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0120.jpg" alt="" /></p>
<p><strong>STEP THREE</strong>: Command-click (PC: Ctrl-click) on the text layer thumbnail in the Layers panel to make it a selection. Choose Select&gt;Save Selection to save it as an alpha channel (just click OK in the Save Selection dialog). At this point, the original text that was entered can be discarded. Click-and-drag the text layer onto the Delete Layer icon (trash can) at the bottom of the Layers panel and press Command-D (PC: Ctrl-D) to deselect.</p>
<p><strong>STEP FOUR:</strong> Navigate to the Channels panel (Window&gt;Channels) and click on the Alpha 1 channel. First, choose Filter&gt;Blur&gt;Gaussian Blur and change the Radius to blur the channel until the text receives rounded edges (6.4 pixels in this example). This becomes the basis for the rounded, pillow-like text. Next, we need to make the text sharp again with a Levels adjustment.</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0222.jpg" alt="" /></p>
<p><strong>STEP FIVE:</strong> Choose Image&gt;Adjustments&gt;Levels. In the Levels dialog, the further you move the black Input Levels slider, the thinner the text will become. The opposite is true by moving the white Input Levels slider; the further the white is moved, the thicker the resulting text. Move the black Input Levels slider to 70 and the white Input Levels slider to 96. Click OK. The result is a rounded-edged typeface. </p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0321.jpg" alt="" /></p>
<p><strong>STEP SIX:</strong> Now we&#x0092;re going to create the little pillows. Click on the RGB channel in the Channels panel to activate it and then go back into the Layers panel and click on the Create a New Layer icon to create a new layer. Then, navigate back to the Channels panel and make the Alpha 1 channel a selection by simply Command-clicking (PC: Ctrl-clicking) on it (or you can go to Select&gt;Load Selection and select Alpha 1 from the Channel drop-down menu).</p>
<p><strong>STEP SEVEN:</strong> With the Alpha 1 channel selected, choose Edit&gt;Fill to fill it with color. Select Color from the Use drop-down menu, select a powder blue color (R:122, G:207, B:246) from the Color Picker, and click OK. Click OK again. Don&#x0092;t deselect just yet; in the next step, we&#x0092;ll give the little pillows some character by adding trim to the edges.</p>
<p><strong>STEP EIGHT:</strong> Back in the Layers panel, create another new layer and click on the Foreground color swatch in the Toolbox to select a trim color. In our example, we chose a bright yellow (R:251, G:246, B:33). Choose Edit&gt;Stroke to open the Stroke dialog, enter 10 px for Width, select Outside for Location, and click OK. Deselect. </p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0420.jpg" alt="" /></p>
<p>Cute, but not the pillows we&#x0092;re trying to achieve. We need to add dimension to make the text seem like fluffy pillows. Dimension comes with the use of some lighting effects achieved through layer styles.</p>
<p><strong>STEP NINE:</strong> Double-click on Layer 1 in the Layers panel to open the Layer Style dialog. Click on the words &#x0093;Drop Shadow&#x0094; in the Styles list on the left side of the dialog to make the text appear to be resting on a surface. Play with the Distance and Size sliders until you achieve the exact drop shadow you want. Don&#x0092;t click OK just yet.</p>
<p><strong>STEP TEN:</strong> Click on the words &#x0093;Bevel and Emboss&#x0094; in the Styles list to give the text the feeling of being rounded and soft. Increase the Depth to 251% to add more contrast. Adjust the Size to 16 px to give the text a full, rounded effect. Increase the Soften amount to 7 px to soften the edges of the tones. Set the Angle to 120?. Change the Highlight Mode Opacity to 99%, and click on the Shadow Mode color swatch to change the default color to make the pillows seem more baby like; we chose a deep blue (R:46, G:63, B:175). Note: The deep blue goes with the powder blue of the letters being shown in this example; your color choices depend on what you&#x0092;re illustrating. Click OK to apply the two layer styles. This will make the text look like it has the rounded edging usually found on these types of pillows.</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0518.jpg" alt="" /></p>
<p><strong>STEP ELEVEN:</strong> Double-click on Layer 2 in the Layers panel to open the Layer Style dialog again and click on the words &#x0093;Bevel and Emboss&#x0094; to add a slight adjustment to the settings to make the stroke look more natural. Change the Highlight Mode Opacity to 100%, and click on the Shadow Mode color swatch to change the color to brown (R:100, G:58, B:21). Click OK. The end result is big, fluffy letters that tell the story.</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0617.jpg" alt="" /></p>
<p>A few variations along the way can add some excitement. A suggestion might be the use of a pattern showing various toys to fill the letters rather than a single color. You&#x0092;re only limited by your imagination. Photoshop provides you with the tools to create whatever you can come up with. Have fun! </p>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/artistic-expressions-illustrative-text.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The Art of Type: Stroke, Stroke, Stroke</title>
		<link>http://layersmagazine.com/the-art-of-type-stroke-stroke-stroke.html</link>
		<comments>http://layersmagazine.com/the-art-of-type-stroke-stroke-stroke.html#comments</comments>
		<pubDate>Mon, 10 Jan 2011 16:19:40 +0000</pubDate>
		<dc:creator>james felici</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[November/December 2010]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=14535</guid>
		<description><![CDATA[In this issue, we’ll take a look at how one simple trick—altering a character’s stroke—can create some effects that are very special indeed.]]></description>
			<content:encoded><![CDATA[<p>The InDesign Stroke panel can spice up your type in surprising ways. Veteran readers of this column know that I generally take a dim view of electronically manipulated type. When type is electronically oblique or expanded, it doesn&#x0092;t look as though it came from another typeface, it simply looks fake&#x0097;ill proportioned and just wrong. But electronically manipulated, intentionally outrageous type, now that&#x0092;s another story. In this issue, we&#x0092;ll take a look at how one simple trick&#x0097;altering a character&#x0092;s stroke&#x0097;can create some effects that are very special indeed.</p>
<p><strong>Stroke panel</strong><br />
The appearance of every character you typeset is a product of three things: its outline shape (as described in its font); its fill color (usually black); and the stroke weight of its outline (usually zero). We&#x0092;ll just focus on tampering with the last of these.</p>
<p>In Illustrator and InDesign, you can alter the stroke of a character by simply selecting it and changing its weight in the Stroke panel and its color in the Color or Swatches panel. Adding a black stroke to a character creates a fake bold&#x0097;it&#x0092;s usually not very pretty. If you add a white stroke to a character, you make it thinner, which is even less pretty, especially when carried to extremes.</p>
<p>In InDesign though, you can also apply various types of strokes to characters&#x0097;dots, dashes, hash marks&#x0097;and here&#x0092;s where the fun really starts. The key to making it work is to convert the type to outlines, which turns the text into an independent graphic object&#x0097;a compound path&#x0097;no longer associated with any font. Most of the rest of the action takes place in the Stroke panel (Window&gt;Stroke). </p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0119.jpg" alt="" /><br />
<em>The three hard-to-decipher icons in the Stroke panel under the Align Stroke section define where a stroke will set relative to the character outline path: Center, Inside, or Outside.</em></p>
<p><strong>Various examples</strong><br />
Let&#x0092;s run through a couple of sequential manipulations for a sampler of what&#x0092;s possible. The first example shows a simple word in its native condition set in 72-point Verdana. Select the text and choose Type&gt;Create Outlines to convert it to a graphic object. Notice that the text still looks like its old self.</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0221.jpg" alt="" /></p>
<p>For the second example, open the Stroke panel, choose the Selection tool (V), click on the text to select it, set the Weight to 2 pt, and the stroke Type to Right Slant Hash. This creates type with razor stubble. Under the Align Stroke section, click on the Align Stroke to Center icon so the whiskers overlap the filled portions of the characters.</p>
<p>For the third example, make sure the text is selected and change the stroke Type to Straight Hash. Now open the Swatches panel (Window&gt;Color&gt;Swatches), click the Stroke icon at the top-left to apply the color to the stroke, and choose yellow. Return to the Stroke panel, set Gap Color to red, and Gap Tint to 67%. (Note: The gaps are the spaces between the whiskers.) The net effect is type surrounded with and orange and yellow zipper. </p>
<p>The final example shows a 3 pt stroke Weight, a White Diamond stroke Type, and the Fill color set to None in the Swatches panel, which makes the type itself disappear.</p>
<p><strong>More variations</strong><br />
This next set of examples follow another pattern. The first example is good old 72-point Cooper Black. In the second example, set the Weight to 2 pt, the Stroke color to white, and Type to Japanese Dots to give the text a perforated edge. Once again, in the Align Stroke section, click the Align Stroke to Center icon. </p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/0320.jpg" alt="" /></p>
<p>The third example has the same Stroke panel properties as the second, but change the Stroke color to green and the Fill color to None. Now follow the dots. In the fourth example, set the Weight to 4 pt, the Gap Color to red, and the Fill color to yellow. This looks like holiday type to me, but I have no idea which one.</p>
<p>Finally, in the fifth example, something completely different: a classic inline effect. Set the stroke Weight to 4 pt, the Type to Thin-Thin, the Stroke color to Paper, the Fill color to black, and the Gap Color to None. Note: The Paper swatch in the Swatches panel translates to &#x0093;see-through,&#x0094; so the inline rule will take on whatever color paper the type is printed on.</p>
<p>These examples are just jumping-off points. Using the InDesign tools for creating your own custom stroke types (just choose Stroke Styles&gt;New from the Stroke panel&#x0092;s flyout menu), you can conjure effects as yet undreamed of. </p>
<p><strong>Kerning controls</strong><br />
One last and important thing: When you convert type to outlines, you lose the ability to use your normal manual kerning controls for adjusting the spaces between characters. To manually kern these outlines, first deselect everything. Then choose the Direct Selection tool (A) and Option-click (PC: Alt-click) inside the character, which selects its entire path. Now use your Left and Right Arrow keys to nudge the selected character one way or the other.</p>
<p>If the nudge increments are too coarse, you can adjust them. Choose InDesign (PC: Edit)&gt;Preferences&gt;Units &amp; Increments. Then, in the Keyboard Increments section, reduce the Cursor Key value from its default value of 0p1 to whatever suits you. You can specify decimal values down to one thousandth of a point (0p0.001).</p>
<p>Note that characters with counters&#x0097;open spaces, as in an &#x0093;o&#x0094; or &#x0093;p&#x0094;&#x0097;consist of two paths: one for the outer outline of the character and another for the counter. A two-story lowercase &#x0093;g&#x0094; (as in the Cooper Black font example) has two counters. Yet other characters, such as the exclamation point, come in two pieces. To select multiple paths, select the first using Option-click (PC: Alt-click), and then the successive by using Shift-Option-click (PC: Shift-Alt-click). </p>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/the-art-of-type-stroke-stroke-stroke.html/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>The Dos and Don&#x92;ts of Portfolio Presentation</title>
		<link>http://layersmagazine.com/the-dos-and-don%e2%80%99ts-of-portfolio-presentation.html</link>
		<comments>http://layersmagazine.com/the-dos-and-don%e2%80%99ts-of-portfolio-presentation.html#comments</comments>
		<pubDate>Wed, 22 Dec 2010 17:30:38 +0000</pubDate>
		<dc:creator>Aaron Westgate</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[September/October 2010]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=14168</guid>
		<description><![CDATA[You’ve submitted your portfolio and are waiting for that call back, but you made some critical mistakes that will leave you waiting. Hopefully, we can correct them and help you get that position.]]></description>
			<content:encoded><![CDATA[<h2>Portfolio Review</h2>
<p><strong>Mike Campau</strong><br />
<em>Creative Director, SevethStreet<br />
</em><br />
Mike Campau is the Creative Director of SeventhStreet, a small studio in Birmingham, Michigan, that uses retouching and CGI to create dynamic imagery for the advertising community. He oversees all creative production and marketing for the studio and one of his duties as Creative Director is to interview talent and hire new artists for full-time or freelance positions. Most of Mike&#x0092;s time is usually spent in production but he tries to take a break at least once a day to review portfolios and online showcases.</p>
<p>You&#x0092;ve submitted your portfolio and are waiting for that call back, but you made some critical mistakes that will leave you waiting. Hopefully, we can correct them and help you get that position.</p>
<p><strong>Sloppy presentation</strong><br />
Just like showing up to an interview in a T-shirt and jeans, a poorly put together portfolio could cost you a job. Your portfolio should portray your personality, your professionalism, and most of all your creativity. Bad laser prints in an office supply store binder don&#x0092;t do your work justice. Get some quality inkjet prints or even digital proofs; with the low print prices these days, there&#x0092;s no excuse for poor print quality. And just like you, dress it up in a nice outfit. A quality book or even a handmade case will start you off on the right foot.</p>
<p><strong>Filler images</strong><br />
Don&#x0092;t try to fill your portfolio to make it look big. Your best pieces should make your book and if you aren&#x0092;t completely excited to show it, it probably shouldn&#x0092;t be in there. One subpar piece can leave questions about your ability and can take away from your strong pieces. If you&#x0092;re young and don&#x0092;t have quite the arsenal to select from, you still shouldn&#x0092;t leave a bad impression with a mediocre piece. Instead, show some of the process behind your better pieces. This will not only add some size to your book, but also give some great insight on your creative process and problem-solving capabilities. </p>
<p><strong>What do you do? </strong><br />
Jack of all trades, master of none&#x0097;don&#x0092;t try to show everything to everyone. If you&#x0092;re applying for a designer position, don&#x0092;t fill your portfolio with photography. It&#x0092;s good to show that you&#x0092;re a well-rounded artists, but keep the supporting pieces to a minimum or, better yet, separate your book into sections so that the interviewer can look over what he or she is interested in.</p>
<p><strong>Disc, drive, disaster</strong><br />
Make it easy; otherwise, your portfolio might not get looked at. Sending a disc or flash drive with a cover letter is more than likely to get tossed because even the little effort of inserting a disc is too much for some people. Plus, some places are a little hesitant about inserting media into their computers for fear of viruses and malicious intent. A better plan is to send a sampling of your work along with a link to an online portfolio, then follow up with an email that includes the link. That way it&#x0092;s an easy and safe click for your contact to find out a little more about you.</p>
<p><strong>Online and on point</strong><br />
This has less to do with your actual portfolio and more about you as a brand. Make sure everything online represents who you are and the type of work that you do. Yes, an online portfolio is a must these days, but so is what shows up in a Google search. Guaranteed, if you&#x0092;re in the running for a position, you&#x0092;re getting Googled. So always be careful what you post, but don&#x0092;t be afraid to get involved. The more good exposure and activity behind your name shows that you&#x0092;re involved and up to date with new media.</p>
<p><strong>Beauty and the book</strong><br />
In the end it really is about the work, so don&#x0092;t let your portfolio case outshine your work or, even worse, distract the viewer as he or she is trying to view your samples. An elaborate, overly complicated portfolio can be a real turn-off: hard to turn the pages, binding that bends the prints, or just awkward to handle.</p>
<p><strong>Words and pictures</strong><br />
We&#x0092;re all visual people, but sometimes it&#x0092;s nice to know the story behind the images. Who was it for? How long of a timeline was there? What was your role in the image? Just leaving images on a blank page with no information can leave one with more questions than answers. </p>
<p><strong>Going digital</strong><br />
If you&#x0092;re a digital artist or Web designer, an online portfolio is a must. For online portfolios, don&#x0092;t get too clever for your own good. Use common user interface practices and make it easy and quick for someone to look through your work. Leave the complicated scripting and magic in your samples. If people have a hard time sifting through your work, they&#x0092;re more likely to move on to the next site. And just because you live in a digital world, there&#x0092;s something to be said for ink on paper and it might be a good idea to put together a physical book to have with you just in case.</p>
<p><strong>Hooked</strong><br />
Some of the best portfolios that I&#x0092;ve seen over the years have been handmade pieces of art: custom-wrapped boxes, jewelry posts, hand-bound leather, and letter-pressed type, all very tastefully done to give a great first impression. But again, they didn&#x0092;t get the job because of the portfolio alone, they still had to have great work. But it did show they felt their work was worthy of a case built with care and the overall design gave a little bit of insight into their personality. No matter what you do for your portfolio, buy it, make it, borrow it, just make sure it represents your style and enhances your work.</p>
<p>One example of this was a portfolio book that concentrated on fishing and outdoor photography. The book cover was thin leather bound by fly fishing line; all the photo prints were put on the pages with antique photo corners; and the paper stock was a thick, heavy, textured paper that really tied into the subject matter. This is a perfect example of how to enhance your work and show a little bit of your personality.</p>
<p>Finally, don&#x0092;t sweat the portfolio too much. You&#x0092;re better served to put your time and effort into improving yourself as a designer and artist. Just keep it clean, personal, and put your best work forward and you should be in good shape for your next interview.</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/418.jpg" alt="" /></p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/519.jpg" alt="" /></p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/618.jpg" alt="" /></p>
<p><strong>Bio</strong><br />
Mike Campau has a background in graphic design and scientific illustration from the University of Michigan, and has been creating effective marketing imagery, through creative retouching and CGI for more than 15 years. Mike lives in Commerce Township, Michigan, with his wife, Krista, and 5 kids: Emmalyn, Nathan, Ansley, Tessa, and Cassidy.</p>
<p>	<em>ALL IMAGES BY MIKE CAMPAU</em></p>
<p><strong>Fred Machuca</strong><br />
<em>Art Director, Skechers Footwear<br />
In-House Advertising/Art Department</em></p>
<p>Fred Machuca is the Art Director for the In-House Advertising/Art Department at Skechers Footwear located in Manhattan Beach, California. This department consists of a talented and diverse group of designers. Together as a department, they create the diverse product range that consumers are so excited about worldwide. As an Art Director, Fred oversees the creative process in action and keeps the Skechers vision on track. </p>
<p>Due to our success and tremendous growth in the marketplace, I&#x0092;m consistently meeting with new designers. Lately, I&#x0092;ve been meeting with new designers anywhere from five to six times a week. I make sure that I take the time to meet, discuss, and explain the vision we have here at Skechers. After I meet with everyone, I put together the &#x0093;big picture&#x0094; of which designer can adjust and adapt best to our world.</p>
<p><strong>The rÂ©sumÂ©</strong><br />
One major mistake that designers can make is the presentation and vision of their rÂ©sumÂ©. In the world of design, a rÂ©sumÂ© is just as important as a portfolio because it&#x0092;s the first impression. Often, I&#x0092;m handed a rÂ©sumÂ© before even having a chance to review a designer&#x0092;s portfolio. I then ask myself, &#x0093;How much does this individual really care about design?&#x0094; A creative person who lives and breathes design shouldn&#x0092;t be handing out a rÂ©sumÂ© that was typed in Word using default settings. That only shows me that he or she can convey a message that&#x0092;s similar to an IRS form.</p>
<p>The rÂ©sumÂ© is an opportunity to show what you can do in a tasteful manner. It needs to showcase your design skills by adding visual elements, using a grid, playing with typography, color choices, and so on; however, overdesigned rÂ©sumÂ©s can also be overlooked. In other words, what&#x0092;s most important is to present your information with a solid layout and font choice that will allow you to show your personal design style. Printing on a stock that has a little weight and color tint is a nice touch.</p>
<p><strong>What kind of portfolio?</strong><br />
The physical portfolio is another key component that can go wrong, and the worst kind is a heavy, briefcase-style portfolio. The portfolio should be clean, simple, and easy to maneuver. Too much work in a portfolio is a common mistake. Most art directors are pressed for time and don&#x0092;t want to feel obligated to look through a 50-plus page book, especially if the work isn&#x0092;t hitting the mark. A portfolio should only include the best work and be closely related to the type of work that a client or employer does and wants while showing that you&#x0092;re a versatile and well-balanced designer. I only want to spend extra time with a designer on my terms.</p>
<p><strong>Keep it organized</strong><br />
Before an interview, you should look over your book and keep it neat, clean, and organized. Opening a book with loose artwork that&#x0092;s piled together randomly or missing sleeved pages will only make the viewer question your attention to detail or how serious you&#x0092;re taking the interview. In addition, when you have a portfolio with plastic sleeves, it&#x0092;s very important to make sure you don&#x0092;t see any smudges or fingerprints, for obvious reasons.</p>
<p><strong>Beware of conceptual/student work</strong><br />
It&#x0092;s important not to have too much conceptual work, especially if it&#x0092;s only student work. An experienced designer shouldn&#x0092;t have any past student work, no matter how good it might be. If the designer just recently graduated, student work is obviously necessary. However, this is why an internship during school is important. It can really give you the advantage over someone who&#x0092;s just out of school and had no internship.</p>
<p><strong>Viva variety</strong><br />
When showing your portfolio of work to an employer, it&#x0092;s important to show a variety in both your style and the types of projects you&#x0092;ve created. Even though you may have a great design style, it can really come across as limited in your creative thought process. For example, pushing a certain style is better suited for an illustrator or a photographer. Even among the pieces that focus on a specific area, offer a portfolio mix that shows your skills working with photos, primarily text layouts, full-color work, modern, classic, cutting-edge styles, etc. </p>
<p>Outdated work is a negative because it&#x0092;s just not relevant. I think this is something that senior-level designers should really be aware of because there&#x0092;s so much new talent out there. Staying modern is extremely crucial. With older-looking pieces, I&#x0092;ve found myself assuming this person will not be able to produce fresh ideas. </p>
<p><strong>No cheating</strong><br />
I tend to stay away from online portfolios except to get a quick peek before I meet with a designer. The face-to-face with a portfolio is what really matters. Not long ago, I met with a designer who pulled out his 15&#8243; laptop and began showing me his portfolio. I realized it was the same exact PDF file he emailed me right before we met. I felt cheated and was expecting more of a reason to meet with other than to see what he looked like. At this point in time, viewing a designer&#x0092;s portfolio from a computer screen when meeting face-to-face should only apply to Web designers.</p>
<p><strong>The portfolio</strong><br />
The portfolio itself should be clean and contemporary. Black is classic but keep it neutral in color. I&#x0092;ve seen many custom portfolios with covers made of metal or wood. I remember one designer who made furniture as a hobby and created a nice wooden case to contain his work. Something like this makes it exciting to see what is inside.</p>
<p>Another positive thing to see in a portfolio is mounted work. Unmatted work is impressive because the individual pieces aren&#x0092;t bound together and can easily be picked up and looked at individually. This makes it possible to really focus and concentrate on detail of the individual piece.</p>
<p><strong>Tailored fit</strong><br />
It&#x0092;s a smart idea to tailor your portfolio for each position you&#x0092;re applying for. You might need to take out, rearrange, or even add pieces that you feel will hit the mark for that studio or business. For example, focus on advertising design pieces for an advertising department. When a designer&#x0092;s portfolio fits our style, I think to myself that this person has done his or her research and really wants to be here.</p>
<p>The best portfolios have a variety of design and execution, such as layout, typography, logos, and imagery. Not only do I get the sense of talent, but the confidence from the individual when seeing diversity in what he or she can do.</p>
<p><strong>Keep it simple</strong><br />
Keeping your portfolio simple with a limited amount of pages is important. You may have extra work that is relevant but might just be too much for one book. There will be times when I really get into a designer&#x0092;s work and I&#x0092;m interested to look at more. There have been times I&#x0092;ve asked designers to bring smaller side books or a box of actual pieces that have really added to the main portfolio. I have a personal mini portfolio showcasing all my logos that&#x0092;s easy to go through.</p>
<p>Printed work can really add specialty finishes because it shows great attention to detail. When designers show physical pieces it takes things up a notch. The best way to do this is to have the piece mounted to a board, but if it&#x0092;s something more substantial such as a booklet or folded piece, it&#x0092;s best to keep it separate. Having those pieces in a box or some kind of sleeve that matches the main portfolio is impressive.</p>
<p><strong>Highlight your skills</strong><br />
Even though having too much conceptual or personal work can ruin a portfolio, just a few pieces are a great way to improve your book. This can help show what you can do when given full creative freedom. I believe the best pieces are those that highlight your skills in Photoshop and Illustrator. When designers point out these pieces, it gives me a chance to start a conversation about their abilities and interests regarding their designs.</p>
<p><strong>Chronological order rules</strong><br />
Organizing your work and how it flows is really important but in my opinion there&#x0092;s no right way to do this except the usual suggestion of showing one of your best pieces first and finishing off with an equally strong piece. I get a better sense of the designer and his or her background experience when the work is organized in somewhat of a chronological order, grouped by place of business or work history. For example, a senior-level designer put his book together this way and it gave me a clear understanding of what he was capable of doing.</p>
<p><strong>The book wins</strong><br />
One of the most creative portfolios I&#x0092;ve seen was one where the designer printed his work on a high-quality stock and bound it as a book with a custom but simple cover. Each spread had the work on the right page and two lines of copy about the work centered on the left page. The work consisted of booklets, posters, music, art, logos, and type treatments. I enjoyed it because I got a strong sense of creative design from the various visual treatments, as well as a good understanding of his capabilities on the computer.</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/718.jpg" alt="" /></p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/817.jpg" alt="" /></p>
<p><strong>Bio</strong><br />
Fred Machuca earned a BFA in Visual Communications, Graphic Design, and Advertising from Cal State University, Long Beach, California, in 1992. Due to his interest in fashion and sports (surf and skate), he began freelancing for Quiksilver, Billabong, and Mossimo. Then he began working for skate and street wear brands, such as Freshjive, JNCO Jeans, Vans, and Rusty. For the past eight years, he has worked for Skechers Footwear in Manhattan Beach, California, as Art Director for the In-House Advertising/Art Department.</p>
<p><em>ALL IMAGES BY FRED MACHUCA</em></p>
<p><strong>D. Neal Hettinger</strong><br />
<em>Creative Director, Century, LLC</em></p>
<p>As the Creative Director for Century, LLC in Oklahoma City, Neal Hettinger tries to schedule one hour a week to review rÂ©sumÂ©s and portfolios of potential full-time and freelance designers and photographers. His 16-member team creates and designs the branding, packaging, advertising, catalogs, and Web landing pages for UFC equipment, TapouT equipment, adidas boxing equipment, Century Martial Arts, and maSuccess magazine. They also use a few freelancers to help out with the workload.</p>
<p>The first step in submitting a portfolio is when designers send a rÂ©sumÂ© and samples in response to an ad or after they&#x0092;ve made a cold call to a prospective employer. At this point, a prospective employer will make the decision to either look at more of the designer&#x0092;s portfolio or file it.</p>
<p>In this crucial stage, designers shouldn&#x0092;t send in a plain rÂ©sumÂ©; they need to show their knowledge of fonts, ability to communicate, and layout skills. Unlike other professions, this is the first piece in your portfolio. You need to design the rÂ©sumÂ© but don&#x0092;t overwork the layout so that it&#x0092;s busy. Most importantly, make sure there are no spelling mistakes in any of your written correspondences and rÂ©sumÂ©. With spellcheck available, typographical errors will portray you as careless. </p>
<p><strong>What to include?</strong><br />
The next pieces of your portfolio are the examples. When narrowing down your designs, keep in mind what the employer has requested. Try to send pieces that are related to what they want and also submit your favorite piece and a design that others have told you is good.</p>
<p>Your full portfolio should start off strong, followed by work that relates to the potential job, followed by designs that will show you have other abilities and talents. Finally, finish with your strongest piece. Leave your portfolio open to that piece while you speak to the interviewers. You need to make sure they remember your face and at least one design in your portfolio when they make the final decision.</p>
<p><strong>Avoid these mistakes</strong><br />
An art director usually receives design portfolios from three types of applicants: an artist just out of school, which may include a little freelance work; a designer who has been working for three to five years; and someone with more than five years&#x0092; experience. While all of these portfolios will contain different types of work, the designers should try to stay away from these common mistakes:</p>
<p>&#x0095;	Leading off with personal designs, such as birthday party invitations, club flyers, and birth announcements<br />
&#x0095;	Poorly printed or worn samples<br />
&#x0095;	Numerous photographs of paintings<br />
&#x0095;	Numerous letterheads (unless that&#x0092;s what the ad is for)<br />
&#x0095;	More than 23 pieces if you have a lot of experience, and 11 pieces should be enough if you&#x0092;re just out of school<br />
&#x0095;	Bringing in a portfolio that&#x0092;s large in size<br />
&#x0095;	Accepting a cup of something to drink that may spill<br />
&#x0095;	Having nothing in the portfolio that remotely relates to the position for which you&#x0092;re interviewing<br />
&#x0095;	Apologizing for the appearance of your portfolio&#x0097;you shouldn&#x0092;t be showing it if it&#x0092;s not ready.</p>
<p>While these suggestions may seem obvious, you&#x0092;d be surprised how many portfolios and interviews I&#x0092;ve sat through where designers didn&#x0092;t think about how they were presenting themselves or their portfolios. Every designer needs to approach the interview as a project. The pieces should be chosen carefully for that employer. </p>
<p><strong>The leave-behind</strong><br />
The last stage of your portfolio is what you leave with the art director. A number of schools have their students create books with their designs that can be given to the art director. This extra effort will put them ahead of someone with similar experience and portfolio level who only leaves a rÂ©sumÂ©.</p>
<p>Just because you have 15 years&#x0092; experience doesn&#x0092;t mean you shouldn&#x0092;t leave behind something reminding them of your work. In Los Angeles, an ad for a graphic designer will bring around 600&#x0096;750 responses. After art directors look at those rÂ©sumÂ©s and then a number of portfolios, the interviews become a blur. Help them remember you and your designs by leaving something that represents your portfolio.</p>
<p><strong>Communication and creativity rule<br />
</strong>A few years ago, we were looking for a designer with five years&#x0092; experience. Of course, we received a lot of student rÂ©sumÂ©s with &#x0093;three years of freelance.&#x0094; We were undecided about the samples and lack of experience of one artist but we included her in our interviews. She communicated well with the art director and me, but what we remembered was her leave-behind. The designer gave us a handmade 3D brochure that showed a few of her design projects but when you opened it, the center top area popped up with her name and contact info. That designer got the position even though she didn&#x0092;t have the experience we wanted. The art director and I felt she would bring a good work ethic and spark of creativity to our agency. We were correct.</p>
<p><strong>Be sure toÂ…</strong><br />
When designers look for work in large cities such as New York, they may just drop off their portfolios and only interview if there&#x0092;s a call back. In other cities, artists may present their portfolios. Designers need to be prepared for both circumstances and follow these suggestions for a good portfolio presentation:</p>
<p>&#x0095;	Keep it clean and simple<br />
&#x0095;	Have a logical flow to your examples and group the pieces so the art director can follow along easily&#x0097;don&#x0092;t show a letterhead, then an ad, then two webpages, then another letterhead, and then another ad<br />
&#x0095;	Rehearse your presentation&#x0097;think of the questions you&#x0092;ll be asked<br />
&#x0095;	Have a number of portfolios, each geared toward different industries<br />
&#x0095;	If you think you have too many pieces, you do<br />
&#x0095;	If you have collaborative pieces, acknowledge them so you can show you&#x0092;re a team player and willing to accept direction<br />
&#x0095;	If the interviewers seem interested in a project, talk about it&#x0097;tell them the software you used, what the client was like, how the piece exceeded expectations<br />
&#x0095;	If you have 3D designs, bring one or two to the interview<br />
&#x0095;	Be very critical of the pieces you choose&#x0097;the prospective employer will.</p>
<p>A designer&#x0092;s portfolio is a representation of his or her personality, abilities, and talent. Art directors will try to figure out if the applicant can design, work with their team, bring a new creative approach, and meet deadlines. A portfolio is your one shot to show you can do the job. Don&#x0092;t choose the designs you love&#x0097;choose the designs a client will love. </p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/167.jpg" alt="" /></p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/219.jpg" alt="" /></p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/318.jpg" alt="" /></p>
<p><strong>Bio</strong><br />
Neal Hettinger is the Creative Director at Century, LLC. Previously, he was the Vice President, Creative at The Lead Pencil, an advertising design studio in Los Angeles. A few of his clients were Nissan Motors, Universal Pictures, Technicolor, and YMI Jeans. Prior to The Lead Pencil, he worked at ad agencies in Nashville and Birmingham. He earned his Master of Arts degree in Advertising and Bachelor of Arts in Graphic Arts at the University of Alabama.</p>
<p>	<em>ALL IMAGES BY NEAL HETTINGER</em></p>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/the-dos-and-don%e2%80%99ts-of-portfolio-presentation.html/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Design Makeover: Community Arts Center</title>
		<link>http://layersmagazine.com/design-makeover-community-arts-center.html</link>
		<comments>http://layersmagazine.com/design-makeover-community-arts-center.html#comments</comments>
		<pubDate>Wed, 15 Dec 2010 17:42:21 +0000</pubDate>
		<dc:creator>jake widman</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[September/October 2010]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=14345</guid>
		<description><![CDATA[The Community Arts Center in Danville, Kentucky, serves the artistic community from the surrounding Bluegrass region by providing music and art lessons, exhibiting local and international artwork, and hosting artist receptions and lectures.]]></description>
			<content:encoded><![CDATA[<h1>For Art&#x0092;s Sake</h1>
<p><strong>Client:</strong><br />
Community Arts Center <a href="http://www.communityartscenter.net">www.communityartscenter.net</a></p>
<h2>Before</h2>
<p>The Community Arts Center in Danville, Kentucky, serves the artistic community from the surrounding Bluegrass region by providing music and art lessons, exhibiting local and international artwork, and hosting artist receptions and lectures. &#x0093;We target all demographics,&#x0094; says Mary Beth Touchstone, the Center&#x0092;s Executive Director. &#x0093;Our mission is to cultivate and support the arts for the benefit of our community. We teach the fundamentals, and most of our activities and lessons are free or low cost.&#x0094;</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/before2.jpg" alt="before" /></p>
<p>The Arts Center&#x0092;s website was designed about five years ago by their Web developer, who just wanted to get something up quickly. Touchstone and the Center staff like some aspects of the site&#x0092;s functionality, such as the way visitors can download registration forms for the classes and events right from the homepage. But they wish there was a Donate button too, since the Center is a nonprofit organization and relies on donations. They also think the site is too plain for an arts center and has a lot of wasted space on the sides.</p>
<p>The latest marketing brochures from the Center have a more sophisticated look, with lots of evocative black-and-white photos and a blue, tan, and black color scheme. Touchstone would like the website to look more sophisticated as well, but remain engaging. The brochures are part of a fundraising campaign that gets sent to the Center&#x0092;s patrons and supporters, for whom an upscale, polished design is appropriate. But participants in the Center&#x0092;s activities come from a wider demographic; furthermore, current participants are mostly families and seniors, and the Center would like to attract more 20- and 30-somethings, and students from the local college. The website needs to appeal to all those audiences without putting off any of them.</p>
<p>&#x0093;We want to be seen as accessible and inviting,&#x0094; says Touchstone. &#x0093;We&#x0092;re in the central part of a small town, and we&#x0092;re the place to go for all sorts of arts activities.&#x0094; We asked three designers to help the Center welcome all their constituencies with a revamped homepage.</p>
<h2>AFTER</h3>
<p><strong>DESIGNER:</strong> Joel Glovier<br />
<a href="http://jagdesignideas.com">http://jagdesignideas.com</a></p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/after12.jpg" alt="" /></p>
<p>To me, the Community Arts Center homepage felt anticlimactic. This organization is doing really great things in the community and apparently has a rich history behind it, but you don&#x0092;t get that impression from their site.<br />
I wanted to make the homepage engaging and full of content, partly because Web industry stats show you really only have a handful of seconds to make a first impression with visitors before they decide to either leave or keep browsing. I gave the header plenty of breathing room, and this treatment would remain the same site-wide. Also, reused on every page would be the footer, which has important info that should appear on the entire site.<br />
The new Featured Content slider could be used with up to five or six slides. (The Center&#x0092;s staff says they have the capability of making slide shows.) Replacing a whole separate link in the navigation for the newsletter is now just a banner on the homepage to sign up directly. Upcoming Events are big and bold, right under the main content, and additional images and promotional items also take a prominent place.<br />
I intentionally restructured the navigation, trying to get each link down to a single easily recognizable word, removing any unnecessary links. The number one rule in usability is don&#x0092;t make the user think. So making the meaning of navigation links painfully obvious is a big help in getting visitors to browse more pages of the site.<br />
Stylistically, I built on aspects of the current design, reusing key colors and sticking to a style that&#x0092;s relatively minimal. Most design cues were typography based, and I made use of negative space. I made some minor tweaks to the logo, using Garamond Bold both there and in headings throughout the page. I incorporated as much imagery as I could&#x0097;using photos from the Center&#x0092;s new brochures&#x0097;to make the page feel more personal.</p>
<p><strong>ABOUT THE DESIGNER<br />
</strong>Joel Glovier  <a href="http://jagdesignideas.com">http://jagdesignideas.com</a></p>
<p>Joel Glovier is the Web and graphic designer at CURE International (<a href="http://www.helpcurenow.org">www.helpcurenow.org</a>), where he&#x0092;s <a href="http://media.kelbymediagroup.com/layersmagazine/files/after11.jpg"><img src="http://media.kelbymediagroup.com/layersmagazine/files/after11-202x250.jpg" alt="" title="after11" width="202" height="250" class="alignright size-medium wp-image-14351" /></a>been diligently working on a complete redesign of their website for several months. CURE is a nonprofit charity that provides surgery to disabled children in developing countries.</p>
<p>Joel also runs a freelance business, JAG Design Ideas, doing design work for mostly nonprofit clients. He&#x0092;s been doing freelance design since graduating from Liberty University in 2004 with a degree in communications. Although being a designer and quite visual by nature, he has come to greatly appreciate the balance that coding HTML and CSS brings to his work. He feels there&#x0092;s something really energizing about building something he designed.<br />
Joel says his driving focus in life is knowing Jesus Christ and doing all things to bring Him glory. He also enjoys breakdancing, skateboarding, his better half (Ashley), the Pittsburgh Steelers, and most recently, Iron Man 2.</p>
<p><strong>APPLICATION USED:</strong> Adobe Photoshop CS4</p>
<h2>AFTER</h2>
<p><strong>DESIGNER:</strong> Chris Anderson<br />
<a href="http://www.chrisanderson-designs.ca">www.chrisanderson-designs.ca</a></p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/after21.jpg" alt="" /></p>
<p>The first thing that came to mind when I viewed the Community Arts Center (CAC) website was that it was stark white and clinical looking. My objective was to ensure that the end user quickly recognized that the CAC was a warm, fun, and accessible local &#x0093;community&#x0094; environment.</p>
<p>I started with a small gallery of six expressive black-and-white photos taken from the brochures, showcasing a variety of artistic activities enjoyed by all ages. I also added a secondary slide show using photos already on the site for a quick look at all the activities and events.</p>
<p>For the CAC brand, I chose to use the Adobe serif typeface Trajan Pro, which is popular for movie posters, book covers, and branding. It&#x0092;s known for its stability and subtle sense of excitement.<br />
It was important to keep consistency throughout the site. To do this, I first chose to use the humanist sans-serif typeface Trebuchet MS for its bold, classy strength, and ease on the eyes. It&#x0092;s also a standard for Web browsers going back as far as Internet Explorer 4. Second, I added a bright red title banner wrapped around the top-left corner of each section.</p>
<p>With bluegrass music in mind, I used a soft woodgrain paneling to span the background. I delineated each section using two shades of red to help organize and prioritize the content. For a nice contrast, I used gold for the gallery borders and for the navigational typeface. These choices result in simple and clear navigation, with the primary content (the main links and feature events) split across the top and bottom of the header, and the secondary content in the footer in a two-column stacked sitemap.</p>
<p><strong>ABOUT THE DESIGNER<br />
</strong>Chris Anderson  <a href="http://www.chrisanderson-designs.ca">www.chrisanderson-designs.ca</a></p>
<p>Chris Anderson was born and raised in the heart of Muskoka cottage country in Ontario, Canada. From a young age, <a href="http://media.kelbymediagroup.com/layersmagazine/files/after22.jpg"><img src="http://media.kelbymediagroup.com/layersmagazine/files/after22-200x250.jpg" alt="" title="after22" width="200" height="250" class="alignright size-medium wp-image-14349" /></a>Chris enjoyed illustrating anything and everything. This passion was carried onto the screen using early visual manipulation programs such as LightWave, Modular, CorelDRAW, FreeHand, and then moving quickly into everything Adobe.</p>
<p>After graduating from Cambrian College through the Arts and Technology Graphic Design program, Chris spent time enjoying something else that he loves: working as an outdoor adventure instructor and guide leading whitewater canoe trips in and around Ontario and Quebec. Shortly thereafter, he joined an in-house design team in Toronto, but looking for more design freedom and flexibility, Chris decided to start his own design business. For the past two years he has had the pleasure of working with all aspects of the design process from website design and development, custom management frameworks, and eLearning modules to branding, photography, illustration, company stationery, etc.</p>
<p><strong>APPLICATION USED:</strong> Adobe Photoshop CS4</p>
<h2>AFTER</h2>
<p><strong>DESIGNER:</strong> Anita L. Elder<br />
<a href="http://www.lolaludesign.com">www.lolaludesign.com</a></p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/after31.jpg" alt="" /></p>
<p>My first goals in redesigning the Danville Community Arts Center&#x0092;s website were to create a site that was easy to navigate and to showcase what the organization offers. I also wanted to reinforce the brand message by coordinating it with the newly created brochure and rack cards, in both color and the use of the Scriptina font.</p>
<p>I moved the main navigation near the top of the page so viewers could easily find it, and changed the background color of the relevant tab on the navigation bar so they would know where they are within the site. Because donations are critical to the Center, I included a call to action, as well as easy navigation for site visitors wishing to offer other kinds of support.</p>
<p>The Center hosts a variety of art events and activities, and many of those images are in the main photo (which could be a slide show). The organization is housed in a lovely old building easily recognized by the local population, and I incorporated its image into the background, where it&#x0092;s visible but doesn&#x0092;t dominate the page. For site visitors not familiar with the center or its location, I included the address and phone number in the header where it&#x0092;s easily found. I set the Center&#x0092;s name in the classic California FB.</p>
<p>The Center staff edits the featured events list weekly, so the process needs to be user-friendly; I stuck with a similar bulleted list in the right sidebar. For the list and the body copy, I used Segoe UI, familiar to any Windows user.<br />
The homepage&#x0092;s content concludes with larger text to emphasize that many of the Center&#x0092;s events are free. In addition to the Facebook icon they currently use on their site, I added other social media icons and recommended they use those services to help promote the Center.</p>
<p><strong>ABOUT THE DESIGNER<br />
</strong>Anita L. Elder  <a href="http://www.lolaludesign.com">www.lolaludesign.com</a></p>
<p>Anita has spent the past fourteen years living in the Seattle area. She has always had creative tendencies and started designing websites as a hobby in 1995. <a href="http://media.kelbymediagroup.com/layersmagazine/files/after33.jpg"><img src="http://media.kelbymediagroup.com/layersmagazine/files/after33-204x250.jpg" alt="" title="after33" width="204" height="250" class="alignright size-medium wp-image-14347" /></a>In 2000, Anita went back to school, receiving an AAS in Multimedia Design and Production and a Bachelor of Fine Arts in Visual Communications. She worked for Vulcan Inc. and the Seattle Times before venturing out as a successful freelance designer. Design projects aren&#x0092;t just a job, they&#x0092;re her passion.<br />
When not creating Web and print designs on the computer, Anita enjoys photography, cooking, and traveling the world. She also volunteers her time teaching English as a second language to women refugees, answering phones during KUOW public radio pledge drives, and doing pro bono print design for nonprofit organizations.<br />
Anita lives with her husband William and two cats, Rico and Lola.</p>
<p><strong>APPLICATION USED:</strong> Photoshop CS4</p>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/design-makeover-community-arts-center.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Designer Spotlight: Lee Calderon</title>
		<link>http://layersmagazine.com/designer-spotlight-lee-calderon.html</link>
		<comments>http://layersmagazine.com/designer-spotlight-lee-calderon.html#comments</comments>
		<pubDate>Wed, 08 Dec 2010 17:30:10 +0000</pubDate>
		<dc:creator>Chris Main</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[September/October 2010]]></category>

		<guid isPermaLink="false">http://layersmagazine.com/?p=14358</guid>
		<description><![CDATA[Shortly after studying architecture, Lee's passion for Gothic arches and flying buttresses gave way to his undeniable artistic urges and designful nature. It was also about this time that he swapped out his jars of cobalt blue and cadmium red for pixels and vector art.]]></description>
			<content:encoded><![CDATA[<p>Lee Calderon was born in Southern California, where he lived, dreamt up designs, and created art, until moving to colorful Colorado about four years ago. His creative journey began, perhaps like most budding artists, closely surrounded by a stack of papers and loads of crayons. In fact, even to this day, those he encounters swear he smells like a box of crayons&#x0097;or, at least, to his kids anyway. Shortly after studying architecture, Lee&#x0092;s passion for Gothic arches and flying buttresses gave way to his undeniable artistic urges and &#x0093;designful&#x0094; nature. It was also about this time that he swapped out his jars of cobalt blue and cadmium red for pixels and vector art.</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/ds4.jpg" alt="" /></p>
<p>Over the years, Lee has created original digital artwork for various venues, such as greeting cards, magazine publications, posters, ad campaigns, gameboards, children&#x0092;s picture books, and more. Aside from his artwork, he has created designs for many forms of visual communication, such as logos, brochures, corporate identities, brand designs, ad campaigns, in-store graphics, and how-to books. Lee&#x0092;s long list of clients includes Jose Cuervo International, Hallmark, Fisher-Price, Parents Magazine, and Random House/Tricycle Press.</p>
<p><strong>Layers:</strong> You earned a Bachelor of Architecture degree from Cal Poly Pomona in California. What drew you to an education in architecture, and what was it about illustration and design that pulled you away from architecture after earning a five-year degree?</p>
<p><strong>Calderon:</strong> My father was an architect and I have fond memories of when I was very young drawing under his drawing table at home, while he was drawing houses, trees&#x0097;things like that. I guess it was a natural progression to eventually go on to study architecture. After a brief stint working as an architect, I soon felt that my &#x0093;canvas&#x0094; was not as colorful, conceptual, or creatively challenging as I had hoped. It was about then that a field trip to Art Center College of Design in Pasadena, California, changed my life. It was going to be all about art and design from now on.</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/ds1.jpg" alt="" /></p>
<p><strong>Layers:</strong> How would you describe your illustrative style? How did your style evolve? Were you influenced by any famous artists?</p>
<p><strong>Calderon:</strong> I love color, patterns, lines, and shapes. I like to think of these fundamental elements as my palette. When I think about it, I sometimes feel as though my initial passion for architecture never fully left me. My work has an architectural sense about it&#x0097;playing with scale, harmony, layers, spaces, structure, contrast, balance, energy, and of course, some random playfulness. I&#x0092;ve come to think of my artwork as a celebration of &#x0093;the architecture of things.&#x0094; I am quite fascinated by the process of constantly interpreting the things around me, which is probably why one of my most favorite quotes is one by Pablo Picasso: &#x0093;I do not paint what I see. I paint what I know.&#x0094;</p>
<p><strong>Layers:</strong> You&#x0092;re currently working on two wall-size graphics for the Loveland Public Library? Have you ever, literally, worked on a project this large before? What are some of the challenges for creating graphics that will be output at such a large size?</p>
<p><strong>Calderon:</strong> This is the first time working on something of this physical size. The main thing to consider is the scale of the various elements throughout the piece&#x0097;line weights, focal points, hierarchy, proportions&#x0097;things like that. I really hope to continue creating many more large-scale pieces for public spaces. </p>
<p><strong>Layers:</strong> Your website features some of your incredible design work. Do you prefer illustration to design, or do you like a balance between the two?</p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/ds2.jpg" alt="" /></p>
<p><strong>Calderon:</strong> I really do enjoy the balance of both disciplines. I think one feeds off the other. I just love the challenge and contrast of creatively balancing structure and freedom in both my artwork and design. I really think the journey is about getting to know who you are, who you&#x0092;ve always been, listening to your inner voice, and of course, the client&#x0092;s outer voice.</p>
<p><strong>Layers: </strong>Which applications do you use for both your illustration and design work?</p>
<p><strong>Calderon:</strong> My artwork is primarily vector-based, so I work in Adobe Illustrator CS4. Occasionally, I&#x0092;ll mix in some Photoshop for additional masking, textures, etc. For my design work, I pretty much stick with InDesign, Illustrator, and Photoshop CS4. As for CS5, I&#x0092;ve seen some of the promotional videos and am fully convinced that magic is real. </p>
<p><img src="http://media.kelbymediagroup.com/layersmagazine/files/ds3.jpg" alt="" /></p>
<p>Lee Calderon <a href="http://www.leecalderon.com">www.leecalderon.com</a><br />
<em>ALL IMAGES BY LEE CALDERON</em></p>
]]></content:encoded>
			<wfw:commentRss>http://layersmagazine.com/designer-spotlight-lee-calderon.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

