In this tutorial, Stephen Burns uses black-and-white tonal values, the Graduated Filter, and the Adjustment Brush to edit a color photo in Lightroom.
Stephen Burns shows you how to add 3D texture to your CG objects by applying normal maps made in Photoshop.
Create this planetary scene using Photoshop gradient tool, polar distortion filter and finally, 3D tools.
Use Photoshop CS6 Extended 3D tools to create a spherical object and then edit the depth map information to create contours on the object using different gray scale values.
Stephen Burns creates a 3D syringe using Photoshop CS6. By using vector shapes in combination with the lathe shape preset inside the 3D menu, Stephen is able to construct this circular 3D object with ease.
Stephen Burns shows viewers how to take an image of a 2D object and transform it into a 3D object using depth maps in the new Photoshop CS6 Extended.
Stephen Burns designs this skyscraper scene using 3D objects created using the 3D Repousse tool in Photoshop CS5 Extended.
3D designer Stephen Burns shares this tutorial on adjusting for light refraction when 3D modeling things like water and glass in Photoshop Extended.